public void Scale(BaseCreature c) { if (c == null) { return; } if (c is BaseAspect && c != this) { return; } var factor = GetLevelFactor(); if (c is IAspectSpawn asp) { if (asp.Aspect != this) { return; } factor *= 0.10; } else if (c.Team != Team) { return; } c.VirtualArmor = Math.Min(90, 40 + Scale(10, factor)); c.SetStr(Scale(200, factor), Scale(250, factor)); c.SetDex(Scale(200, factor), Scale(250, factor)); c.SetInt(Scale(200, factor), Scale(250, factor)); c.SetHits(Scale(50000, factor), Scale(75000, factor)); c.SetStam(Scale(1000, factor), Scale(2500, factor)); c.SetMana(Scale(1000, factor), Scale(2500, factor)); var damage = Scale(10, factor); c.SetDamage(Math.Min(80, 15 + damage), Math.Min(90, 30 + damage)); var skill = Math.Min(120.0, 95.0 + Scale(5.0, factor)); c.SetAllSkills(skill, Math.Max(100, skill)); }
public static void SetStats( BaseCreature steed ) { steed.SetStr( 201, 210 ); steed.SetDex( 101, 110 ); steed.SetInt( 101, 115 ); steed.SetHits( 201, 220 ); steed.SetDamage( 20, 24 ); steed.SetDamageType( ResistanceType.Physical, 25 ); steed.SetDamageType( ResistanceType.Fire, 75 ); steed.SetResistance( ResistanceType.Physical, 60, 70 ); steed.SetResistance( ResistanceType.Fire, 90 ); steed.SetResistance( ResistanceType.Poison, 100 ); steed.SetSkill( SkillName.MagicResist, 90.1, 110.0 ); steed.SetSkill( SkillName.Tactics, 50.0 ); steed.SetSkill( SkillName.Wrestling, 90.1, 110.0 ); steed.Fame = 0; steed.Karma = 0; }
public static void SetStats(BaseCreature steed) { steed.SetStr(201, 210); steed.SetDex(101, 110); steed.SetInt(101, 115); steed.SetHits(201, 220); steed.SetDamage(20, 24); steed.SetDamageType(ResistanceType.Physical, 25); steed.SetDamageType(ResistanceType.Fire, 75); steed.SetResistance(ResistanceType.Physical, 60, 70); steed.SetResistance(ResistanceType.Fire, 90); steed.SetResistance(ResistanceType.Poison, 100); steed.SetSkill(SkillName.MagicResist, 90.1, 110.0); steed.SetSkill(SkillName.Tactics, 50.0); steed.SetSkill(SkillName.Wrestling, 90.1, 110.0); steed.Fame = 0; steed.Karma = 0; }