public bool GiveReward(Mobile to) { Bag bag = new Bag(); bag.DropItem(new Gold(Utility.RandomMinMax(500, 1000))); if (Utility.RandomBool()) { BaseWeapon weapon = Loot.RandomWeapon(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(weapon, 2, 20, 30); } else { weapon.DamageLevel = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled(2, 3); weapon.AccuracyLevel = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled(2, 3); weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 3); } bag.DropItem(weapon); } else { Item item; if (Core.AOS) { item = Loot.RandomArmorOrShieldOrJewelry(); if (item is BaseArmor) { BaseRunicTool.ApplyAttributesTo((BaseArmor)item, 2, 20, 30); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, 2, 20, 30); } } else { BaseArmor armor = Loot.RandomArmorOrShield(); item = armor; armor.ProtectionLevel = (ArmorProtectionLevel)BaseCreature.RandomMinMaxScaled(2, 3); armor.Durability = (ArmorDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 3); } bag.DropItem(item); } bag.DropItem(new Obsidian()); if (to.PlaceInBackpack(bag)) { return(true); } else { bag.Delete(); return(false); } }