public override void InitOutfit() { AddItem( new ElvenBoots( 0x1BB ) ); Item item; item = new WoodlandLegs(); item.Hue = 0x236; AddItem( item ); item = new WoodlandChest(); item.Hue = 0x236; AddItem( item ); item = new WoodlandArms(); item.Hue = 0x236; AddItem( item ); item = new WoodlandBelt(); item.Hue = 0x237; AddItem( item ); item = new VultureHelm(); item.Hue = 0x236; AddItem( item ); }
public override void InitOutfit() { AddItem( new ElvenBoots( 0x901 ) ); AddItem( new DiamondMace() ); AddItem( new WoodlandBelt() ); Item item; item = new WoodlandLegs(); item.Hue = 0x3B2; AddItem( item ); item = new WoodlandChest(); item.Hue = 0x3B2; AddItem( item ); item = new WoodlandArms(); item.Hue = 0x3B2; AddItem( item ); item = new WingedHelm(); item.Hue = 0x3B2; AddItem( item ); }
public override void InitOutfit() { AddItem( new ElvenBoots( 0x3B3 ) ); AddItem( new WingedHelm() ); AddItem( new RadiantScimitar() ); Item item; item = new WoodlandLegs(); item.Hue = 0x732; AddItem( item ); item = new HideChest(); item.Hue = 0x727; AddItem( item ); item = new LeafArms(); item.Hue = 0x749; AddItem( item ); }
public Athailon() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Athailon"; Title = "a expedicionista"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats( 100, 100, 25 ); Utility.AssignRandomHair( this, true ); AddItem( new ElvenBoots( 0x901 ) ); AddItem( new WoodlandBelt() ); AddItem( new DiamondMace() ); Item item; item = new WoodlandLegs(); item.Hue = 0x3B2; AddItem( item ); item = new FemaleElvenPlateChest(); item.Hue = 0x3B2; AddItem( item ); item = new WoodlandArms(); item.Hue = 0x3B2; AddItem( item ); item = new WingedHelm(); item.Hue = 0x3B2; AddItem( item ); }
public Tyeelor() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Tyeelor"; Title = "o expedicionista"; Race = Race.Elf; BodyValue = 0x25D; Female = false; Hue = Race.RandomSkinHue(); InitStats( 100, 100, 25 ); Utility.AssignRandomHair( this, true ); AddItem( new ElvenBoots( 0x1BB ) ); Item item; item = new WoodlandLegs(); item.Hue = 0x236; AddItem( item ); item = new WoodlandChest(); item.Hue = 0x236; AddItem( item ); item = new WoodlandArms(); item.Hue = 0x236; AddItem( item ); item = new VultureHelm(); item.Hue = 0x236; AddItem( item ); item = new WoodlandBelt(); item.Hue = 0x236; AddItem( item ); }
public Salaenih() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Salaenih"; Title = "a expedicionista"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats( 100, 100, 25 ); Utility.AssignRandomHair( this, true ); SetSkill( SkillName.Meditation, 60.0, 80.0 ); SetSkill( SkillName.Focus, 60.0, 80.0 ); AddItem( new ElvenBoots() ); AddItem( new WarCleaver() ); Item item; item = new WoodlandBelt(); item.Hue = 0x597; AddItem( item ); item = new VultureHelm(); item.Hue = 0x1BB; AddItem( item ); item = new WoodlandLegs(); item.Hue = 0x1BB; AddItem( item ); item = new WoodlandChest(); item.Hue = 0x1BB; AddItem( item ); item = new WoodlandArms(); item.Hue = 0x1BB; AddItem( item ); }
public Cloorne() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Cloorne"; Title = "o expedicionista"; Race = Race.Elf; BodyValue = 0x25D; Female = false; Hue = Race.RandomSkinHue(); InitStats( 100, 100, 25 ); Utility.AssignRandomHair( this, true ); SetSkill( SkillName.Meditation, 60.0, 80.0 ); SetSkill( SkillName.Focus, 60.0, 80.0 ); AddItem( new ElvenBoots( 0x3B2 ) ); AddItem( new RadiantScimitar() ); AddItem( new WingedHelm() ); Item item; item = new WoodlandLegs(); item.Hue = 0x74A; AddItem( item ); item = new HideChest(); item.Hue = 0x726; AddItem( item ); item = new LeafArms(); item.Hue = 0x73E; AddItem( item ); }
public override void InitOutfit() { this.AddItem(new ElvenBoots()); this.AddItem(new WarCleaver()); Item item; item = new WoodlandLegs(); item.Hue = 0x1BB; this.AddItem(item); item = new WoodlandArms(); item.Hue = 0x1BB; this.AddItem(item); item = new WoodlandChest(); item.Hue = 0x1BB; this.AddItem(item); item = new WoodlandBelt(); item.Hue = 0x597; this.AddItem(item); item = new VultureHelm(); item.Hue = 0x1BB; this.AddItem(item); }