Esempio n. 1
0
		public override void InitOutfit()
		{
			AddItem( new ElvenBoots( 0x1BB ) );
			
			Item item;
			
			item = new WoodlandLegs();
			item.Hue = 0x236;
			AddItem( item );			
			
			item = new WoodlandChest();
			item.Hue = 0x236;
			AddItem( item );
			
			item = new WoodlandArms();
			item.Hue = 0x236;
			AddItem( item );
			
			item = new WoodlandBelt();
			item.Hue = 0x237;
			AddItem( item );
			
			item = new VultureHelm();
			item.Hue = 0x236;
			AddItem( item );
		}
Esempio n. 2
0
        public override void InitOutfit()
        {
            AddItem( new ElvenBoots( 0x901 ) );
            AddItem( new DiamondMace() );
            AddItem( new WoodlandBelt() );

            Item item;

            item = new WoodlandLegs();
            item.Hue = 0x3B2;
            AddItem( item );

            item = new WoodlandChest();
            item.Hue = 0x3B2;
            AddItem( item );

            item = new WoodlandArms();
            item.Hue = 0x3B2;
            AddItem( item );

            item = new WingedHelm();
            item.Hue = 0x3B2;
            AddItem( item );
        }
Esempio n. 3
0
		public override void InitOutfit()
		{
			AddItem( new ElvenBoots( 0x3B3 ) );
			AddItem( new WingedHelm() );
			AddItem( new RadiantScimitar() );
			
			Item item;
			
			item = new WoodlandLegs();
			item.Hue = 0x732;					
			AddItem( item ); 
			
			item = new HideChest();
			item.Hue = 0x727;					
			AddItem( item ); 
			
			item = new LeafArms();
			item.Hue = 0x749;					
			AddItem( item ); 
		}
Esempio n. 4
0
        public Athailon()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name = "Athailon";
            Title = "a expedicionista";
            Race = Race.Elf;
            BodyValue = 0x25E;
            Female = true;
            Hue = Race.RandomSkinHue();
            InitStats( 100, 100, 25 );

            Utility.AssignRandomHair( this, true );

            AddItem( new ElvenBoots( 0x901 ) );
            AddItem( new WoodlandBelt() );
            AddItem( new DiamondMace() );

            Item item;

            item = new WoodlandLegs();
            item.Hue = 0x3B2;
            AddItem( item );

            item = new FemaleElvenPlateChest();
            item.Hue = 0x3B2;
            AddItem( item );

            item = new WoodlandArms();
            item.Hue = 0x3B2;
            AddItem( item );

            item = new WingedHelm();
            item.Hue = 0x3B2;
            AddItem( item );
        }
Esempio n. 5
0
        public Tyeelor()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name = "Tyeelor";
            Title = "o expedicionista";
            Race = Race.Elf;
            BodyValue = 0x25D;
            Female = false;
            Hue = Race.RandomSkinHue();
            InitStats( 100, 100, 25 );

            Utility.AssignRandomHair( this, true );

            AddItem( new ElvenBoots( 0x1BB ) );

            Item item;

            item = new WoodlandLegs();
            item.Hue = 0x236;
            AddItem( item );

            item = new WoodlandChest();
            item.Hue = 0x236;
            AddItem( item );

            item = new WoodlandArms();
            item.Hue = 0x236;
            AddItem( item );

            item = new VultureHelm();
            item.Hue = 0x236;
            AddItem( item );

            item = new WoodlandBelt();
            item.Hue = 0x236;
            AddItem( item );
        }
Esempio n. 6
0
        public Salaenih()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name = "Salaenih";
            Title = "a expedicionista";
            Race = Race.Elf;
            BodyValue = 0x25E;
            Female = true;
            Hue = Race.RandomSkinHue();
            InitStats( 100, 100, 25 );

            Utility.AssignRandomHair( this, true );

            SetSkill( SkillName.Meditation, 60.0, 80.0 );
            SetSkill( SkillName.Focus, 60.0, 80.0 );

            AddItem( new ElvenBoots() );
            AddItem( new WarCleaver() );

            Item item;

            item = new WoodlandBelt();
            item.Hue = 0x597;
            AddItem( item );

            item = new VultureHelm();
            item.Hue = 0x1BB;
            AddItem( item );

            item = new WoodlandLegs();
            item.Hue = 0x1BB;
            AddItem( item );

            item = new WoodlandChest();
            item.Hue = 0x1BB;
            AddItem( item );

            item = new WoodlandArms();
            item.Hue = 0x1BB;
            AddItem( item );
        }
Esempio n. 7
0
        public Cloorne()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name = "Cloorne";
            Title = "o expedicionista";
            Race = Race.Elf;
            BodyValue = 0x25D;
            Female = false;
            Hue = Race.RandomSkinHue();
            InitStats( 100, 100, 25 );

            Utility.AssignRandomHair( this, true );

            SetSkill( SkillName.Meditation, 60.0, 80.0 );
            SetSkill( SkillName.Focus, 60.0, 80.0 );

            AddItem( new ElvenBoots( 0x3B2 ) );
            AddItem( new RadiantScimitar() );
            AddItem( new WingedHelm() );

            Item item;

            item = new WoodlandLegs();
            item.Hue = 0x74A;
            AddItem( item );

            item = new HideChest();
            item.Hue = 0x726;
            AddItem( item );

            item = new LeafArms();
            item.Hue = 0x73E;
            AddItem( item );
        }
Esempio n. 8
0
        public override void InitOutfit()
        {
            this.AddItem(new ElvenBoots());
            this.AddItem(new WarCleaver());
			
            Item item;
			
            item = new WoodlandLegs();
            item.Hue = 0x1BB;					
            this.AddItem(item); 
			
            item = new WoodlandArms();
            item.Hue = 0x1BB;					
            this.AddItem(item); 
			
            item = new WoodlandChest();
            item.Hue = 0x1BB;					
            this.AddItem(item);
			
            item = new WoodlandBelt();
            item.Hue = 0x597;					
            this.AddItem(item);
			
            item = new VultureHelm();
            item.Hue = 0x1BB;					
            this.AddItem(item); 
        }