예제 #1
0
        protected override void OnTarget(Mobile from, object targeted)
        {
            if (!(targeted is BaseAttackPiece))
                return;

            m_Blade = targeted as BaseAttackPiece;

            if (m_Blade is AxeHead)
            {
                Halberd weapon = new Halberd();
                weapon.NewCrafting = true;
                weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage;
                weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed;
                weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack;
                weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense;
                weapon.Resource = m_Blade.Resource;
                int quality = (int)(m_Blade.Durability * 0.15 + m_Hilt.MaxHitPoints * 0.85);
                weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
                weapon.Crafter = from;
                weapon.CraftersOriginalName = from.Name;
                quality = (int)(m_Blade.Quality * 0.85 + ((int)m_Hilt.Quality * 50) * 0.15);
                if (quality == 500)
                    weapon.Quality = WeaponQuality.Legendary;
                if (quality < 500)
                    weapon.Quality = WeaponQuality.Masterwork;
                if (quality < 450)
                    weapon.Quality = WeaponQuality.Illustrious;
                if (quality < 400)
                    weapon.Quality = WeaponQuality.Extraordinary;
                if (quality < 350)
                    weapon.Quality = WeaponQuality.Remarkable;
                if (quality < 300)
                    weapon.Quality = WeaponQuality.Exceptional;
                if (quality < 250)
                    weapon.Quality = WeaponQuality.Superior;
                if (quality < 200)
                    weapon.Quality = WeaponQuality.Regular;
                if (quality < 150)
                    weapon.Quality = WeaponQuality.Inferior;
                if (quality < 100)
                    weapon.Quality = WeaponQuality.Low;
                if (quality < 50)
                    weapon.Quality = WeaponQuality.Poor;
                weapon.BetaNerf = true;
                weapon.InvalidateProperties();
                from.AddToBackpack(weapon);
                weapon.AddItem(m_Blade);
                weapon.AddItem(m_Hilt);
            }

            if (m_Blade is CurvedBlade)
                from.Prompt = new StaffCurvedBladePrompt(from, m_Hilt, (CurvedBlade)m_Blade);
            if (m_Blade is HammerHead && (((PlayerMobile)from).Nation == Nation.Khemetar || ((PlayerMobile)from).Nation == Nation.Mhordul))
            {
                if (((PlayerMobile)from).Nation == Nation.Khemetar)
                {
                    PriestStaff weapon = new PriestStaff();
                    weapon.NewCrafting = true;
                    weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage;
                    weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed;
                    weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack;
                    weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense;
                    weapon.Resource = m_Hilt.Resource;
                    int quality = (int)(m_Blade.Durability * 0.2 + m_Hilt.MaxHitPoints * 0.8);
                    weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
                    weapon.Crafter = from;
                    weapon.CraftersOriginalName = from.Name;
                    quality = (int)(m_Blade.Quality * 0.2 + ((int)m_Hilt.Quality * 50) * 0.8);
                    if (quality == 500)
                        weapon.Quality = WeaponQuality.Legendary;
                    if (quality < 500)
                        weapon.Quality = WeaponQuality.Masterwork;
                    if (quality < 450)
                        weapon.Quality = WeaponQuality.Illustrious;
                    if (quality < 400)
                        weapon.Quality = WeaponQuality.Extraordinary;
                    if (quality < 350)
                        weapon.Quality = WeaponQuality.Remarkable;
                    if (quality < 300)
                        weapon.Quality = WeaponQuality.Exceptional;
                    if (quality < 250)
                        weapon.Quality = WeaponQuality.Superior;
                    if (quality < 200)
                        weapon.Quality = WeaponQuality.Regular;
                    if (quality < 150)
                        weapon.Quality = WeaponQuality.Inferior;
                    if (quality < 100)
                        weapon.Quality = WeaponQuality.Low;
                    if (quality < 50)
                        weapon.Quality = WeaponQuality.Poor;
                    weapon.BetaNerf = true;
                    weapon.InvalidateProperties();
                    from.AddToBackpack(weapon);
                    weapon.AddItem(m_Blade);
                    weapon.AddItem(m_Hilt);
                }
                else
                {
                    ShamanStaff weapon = new ShamanStaff();
                    weapon.NewCrafting = true;
                    weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage;
                    weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed;
                    weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack;
                    weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense;
                    weapon.Resource = m_Hilt.Resource;
                    int quality = (int)(m_Blade.Durability * 0.2 + m_Hilt.MaxHitPoints * 0.8);
                    weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
                    weapon.Crafter = from;
                    weapon.CraftersOriginalName = from.Name;
                    quality = (int)(m_Blade.Quality * 0.2 + ((int)m_Hilt.Quality * 50) * 0.8);
                    if (quality == 500)
                        weapon.Quality = WeaponQuality.Legendary;
                    if (quality < 500)
                        weapon.Quality = WeaponQuality.Masterwork;
                    if (quality < 450)
                        weapon.Quality = WeaponQuality.Illustrious;
                    if (quality < 400)
                        weapon.Quality = WeaponQuality.Extraordinary;
                    if (quality < 350)
                        weapon.Quality = WeaponQuality.Remarkable;
                    if (quality < 300)
                        weapon.Quality = WeaponQuality.Exceptional;
                    if (quality < 250)
                        weapon.Quality = WeaponQuality.Superior;
                    if (quality < 200)
                        weapon.Quality = WeaponQuality.Regular;
                    if (quality < 150)
                        weapon.Quality = WeaponQuality.Inferior;
                    if (quality < 100)
                        weapon.Quality = WeaponQuality.Low;
                    if (quality < 50)
                        weapon.Quality = WeaponQuality.Poor;
                    weapon.BetaNerf = true;
                    weapon.InvalidateProperties();
                    from.AddToBackpack(weapon);
                    weapon.AddItem(m_Blade);
                    weapon.AddItem(m_Hilt);
                }
            }

            if (m_Blade is LongBlade && ((PlayerMobile)from).Nation == Nation.Azhuran)
            {
                AzhuranBladedStaff weapon = new AzhuranBladedStaff();
                weapon.NewCrafting = true;
                weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage;
                weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed;
                weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack;
                weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense;
                weapon.Resource = m_Blade.Resource;
                int quality = (int)(m_Blade.Durability * 0.4 + m_Hilt.MaxHitPoints * 0.6);
                weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
                weapon.Crafter = from;
                weapon.CraftersOriginalName = from.Name;
                quality = (int)(m_Blade.Quality * 0.6 + ((int)m_Hilt.Quality * 50) * 0.4);
                if (quality == 500)
                    weapon.Quality = WeaponQuality.Legendary;
                if (quality < 500)
                    weapon.Quality = WeaponQuality.Masterwork;
                if (quality < 450)
                    weapon.Quality = WeaponQuality.Illustrious;
                if (quality < 400)
                    weapon.Quality = WeaponQuality.Extraordinary;
                if (quality < 350)
                    weapon.Quality = WeaponQuality.Remarkable;
                if (quality < 300)
                    weapon.Quality = WeaponQuality.Exceptional;
                if (quality < 250)
                    weapon.Quality = WeaponQuality.Superior;
                if (quality < 200)
                    weapon.Quality = WeaponQuality.Regular;
                if (quality < 150)
                    weapon.Quality = WeaponQuality.Inferior;
                if (quality < 100)
                    weapon.Quality = WeaponQuality.Low;
                if (quality < 50)
                    weapon.Quality = WeaponQuality.Poor;
                weapon.BetaNerf = true;
                weapon.InvalidateProperties();
                from.AddToBackpack(weapon);
                weapon.AddItem(m_Blade);
                weapon.AddItem(m_Hilt);
            }

            if (m_Blade is MediumBlade && ((PlayerMobile)from).Nation == Nation.Azhuran)
            {
                AzhuranSpear weapon = new AzhuranSpear();
                weapon.NewCrafting = true;
                weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage;
                weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed;
                weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack;
                weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense;
                weapon.Resource = m_Blade.Resource;
                int quality = (int)(m_Blade.Durability * 0.4 + m_Hilt.MaxHitPoints * 0.6);
                weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
                weapon.Crafter = from;
                weapon.CraftersOriginalName = from.Name;
                quality = (int)(m_Blade.Quality * 0.6 + ((int)m_Hilt.Quality * 50) * 0.4);
                if (quality == 500)
                    weapon.Quality = WeaponQuality.Legendary;
                if (quality < 500)
                    weapon.Quality = WeaponQuality.Masterwork;
                if (quality < 450)
                    weapon.Quality = WeaponQuality.Illustrious;
                if (quality < 400)
                    weapon.Quality = WeaponQuality.Extraordinary;
                if (quality < 350)
                    weapon.Quality = WeaponQuality.Remarkable;
                if (quality < 300)
                    weapon.Quality = WeaponQuality.Exceptional;
                if (quality < 250)
                    weapon.Quality = WeaponQuality.Superior;
                if (quality < 200)
                    weapon.Quality = WeaponQuality.Regular;
                if (quality < 150)
                    weapon.Quality = WeaponQuality.Inferior;
                if (quality < 100)
                    weapon.Quality = WeaponQuality.Low;
                if (quality < 50)
                    weapon.Quality = WeaponQuality.Poor;
                weapon.BetaNerf = true;
                weapon.InvalidateProperties();
                from.AddToBackpack(weapon);
                weapon.AddItem(m_Blade);
                weapon.AddItem(m_Hilt);
            }

            if (m_Blade is ShortBlade)
                from.Prompt = new StaffShortBladePrompt(from, m_Hilt, (ShortBlade)m_Blade);

            if (m_Blade is MaceHead && ((IKhaerosMobile)from).Feats.GetFeatLevel(FeatList.Bone) > 2 && from.Backpack.ConsumeTotal(typeof(Bone), 10) )
            {
                MhordulBoneStaff weapon = new MhordulBoneStaff();
                weapon.NewCrafting = true;
                weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage;
                weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed;
                weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack;
                weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense;
                weapon.Resource = m_Hilt.Resource;
                int quality = (int)(m_Blade.Durability * 0.25 + m_Hilt.MaxHitPoints * 0.75);
                weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
                weapon.Crafter = from;
                weapon.CraftersOriginalName = from.Name;
                quality = (int)(m_Blade.Quality * 0.25 + ((int)m_Hilt.Quality * 50) * 0.75);
                if (quality == 500)
                    weapon.Quality = WeaponQuality.Legendary;
                if (quality < 500)
                    weapon.Quality = WeaponQuality.Masterwork;
                if (quality < 450)
                    weapon.Quality = WeaponQuality.Illustrious;
                if (quality < 400)
                    weapon.Quality = WeaponQuality.Extraordinary;
                if (quality < 350)
                    weapon.Quality = WeaponQuality.Remarkable;
                if (quality < 300)
                    weapon.Quality = WeaponQuality.Exceptional;
                if (quality < 250)
                    weapon.Quality = WeaponQuality.Superior;
                if (quality < 200)
                    weapon.Quality = WeaponQuality.Regular;
                if (quality < 150)
                    weapon.Quality = WeaponQuality.Inferior;
                if (quality < 100)
                    weapon.Quality = WeaponQuality.Low;
                if (quality < 50)
                    weapon.Quality = WeaponQuality.Poor;
                weapon.BetaNerf = true;
                weapon.InvalidateProperties();
                from.AddToBackpack(weapon);
                weapon.AddItem(m_Blade);
                weapon.AddItem(m_Hilt);
            }
        }
예제 #2
0
        public static void EquipAzhuran(Armament a, Mobile m)
        {
            if (a == Armament.LightCavalry)
                a = (Armament)1;
            else if (a == Armament.HeavyCavalry)
                a = (Armament)3;

            switch (a)
            {
                case Armament.Light:
                    {
                        Sandals sandals = new Sandals();
                        sandals.Resource = CraftResource.BeastLeather;
                        sandals.Hue = 2810;
                        m.EquipItem(sandals);

                        LeatherLegs ll = new LeatherLegs();
                        ll.Resource = CraftResource.ScaledLeather;
                        m.EquipItem(ll);

                        LeatherGloves lg = new LeatherGloves();
                        lg.Resource = CraftResource.ScaledLeather;
                        m.EquipItem(lg);

                        AzhuranJesterMask mask = new AzhuranJesterMask();
                        mask.Hue = 2810;
                        m.EquipItem(mask);

                        Shortsword sword = new Shortsword();
                        if (Utility.Random(100) + 1 > 99)
                            sword.Resource = CraftResource.Obsidian;
                        else
                            sword.Resource = CraftResource.Bronze;
                        m.EquipItem(sword);

                        BoiledLeatherShield shield = new BoiledLeatherShield();
                        shield.Resource = CraftResource.Ash;
                        m.EquipItem(shield);

                        break;
                    }
                case Armament.Medium:
                    {
                        AzhuranLeatherTunic chest = new AzhuranLeatherTunic();
                        chest.Resource = CraftResource.BeastLeather;

                        AzhuranLeatherPauldrons pauldrons = new AzhuranLeatherPauldrons();
                        pauldrons.Resource = CraftResource.BeastLeather;

                        AzhuranLeatherBoots boots = new AzhuranLeatherBoots();
                        boots.Resource = CraftResource.BeastLeather;

                        AzhuranLeatherLegs legs = new AzhuranLeatherLegs();
                        legs.Resource = CraftResource.BeastLeather;

                        LeatherGloves gloves = new LeatherGloves();
                        gloves.Resource = CraftResource.BeastLeather;

                        LeatherArms arms = new LeatherArms();
                        arms.Resource = CraftResource.BeastLeather;

                        AzhuranSpear spear = new AzhuranSpear();
                        spear.Resource = CraftResource.Bronze;

                        m.EquipItem(chest);
                        m.EquipItem(pauldrons);
                        m.EquipItem(new Bandana(2810));
                        m.EquipItem(spear);
                        m.EquipItem(boots);
                        m.EquipItem(legs);
                        m.EquipItem(gloves);
                        m.EquipItem(arms);
                        break;
                    }
                case Armament.Heavy:
                    {
                        AzhuranHelm helm = new AzhuranHelm();
                        helm.Resource = CraftResource.Bronze;

                        AzhuranSpikedChainChest chest = new AzhuranSpikedChainChest();
                        chest.Resource = CraftResource.Bronze;

                        RingmailArms arms = new RingmailArms();
                        arms.Resource = CraftResource.Bronze;

                        ChainLegs legs = new ChainLegs();
                        legs.Resource = CraftResource.Bronze;

                        RingmailGloves gloves = new RingmailGloves();
                        gloves.Resource = CraftResource.Bronze;

                        m.EquipItem(helm);
                        m.EquipItem(chest);
                        Sandals sandals = new Sandals();
                        sandals.Resource = CraftResource.BeastLeather;
                        sandals.Hue = 2810;
                        m.EquipItem(sandals);
                        m.EquipItem(gloves);
                        m.EquipItem(arms);
                        m.EquipItem(legs);
                        m.EquipItem(new Cloak(2810));

                        if (m.Female)
                        {
                            AzhuranKiteShield shield = new AzhuranKiteShield();
                            shield.Resource = CraftResource.Bronze;

                            AzhuranHookedClub club = new AzhuranHookedClub();
                            club.Resource = CraftResource.Bronze;

                            m.EquipItem(shield);
                            m.EquipItem(club);
                            m.EquipItem(new ElegantWaistCloth(2810));
                        }

                        else
                        {
                            AzhuranRoundShield shield = new AzhuranRoundShield();
                            shield.Resource = CraftResource.Bronze;

                            AzhuranBroadsword sword = new AzhuranBroadsword();
                            sword.Resource = CraftResource.Bronze;

                            m.EquipItem(shield);
                            m.EquipItem(sword);
                        }

                        break;
                    }
                case Armament.Ranged:
                    {
                        Sandals sandals = new Sandals();
                        sandals.Resource = CraftResource.BeastLeather;
                        sandals.Hue = 2810;
                        m.EquipItem(sandals);

                        if (m.Female)
                        {
                            AzhuranShortbow bow = new AzhuranShortbow();
                            bow.Resource = CraftResource.Redwood;

                            m.EquipItem(bow);
                            m.EquipItem(new MetallicBra());
                            m.EquipItem(new WaistCloth(2810));
                        }

                        else
                        {
                            AzhuranBoomerang bow = new AzhuranBoomerang();
                            bow.Resource = CraftResource.Redwood;

                            m.EquipItem(bow);
                            m.EquipItem(new LoinCloth(2810));
                        }

                        if (m is BaseCreature)
                        {
                            BaseCreature bc = m as BaseCreature;
                            bc.AI = AIType.AI_Archer;

                            if (m.Female)
                                bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20)));
                        }

                        break;
                    }
            }
        }
예제 #3
0
        public static void RandomGuardEquipment( Mobile m, Nation nation, int choice )
        {
            if( m == null )
                return;

            if( choice > 3 || choice < 1 )
                choice = Utility.RandomMinMax( 0, 2 );
            else
                choice--;

            switch (nation)
            {
                case Nation.Imperial: { if (Utility.RandomBool()) { nation = Nation.Vhalurian; } else { nation = Nation.Khemetar; } break; }
                case Nation.Sovereign: { if (Utility.RandomBool()) { nation = Nation.Alyrian; } else { nation = Nation.Mhordul; } break; }
                case Nation.Society: { if (Utility.RandomBool()) { nation = Nation.Azhuran; } else { nation = Nation.Tyrean; } break; }
                case Nation.Insularii: { if (Utility.RandomBool()) { nation = Nation.Vhalurian; } else { nation = Nation.Khemetar; } break; }
            }

            switch( nation )
            {
                case Nation.Alyrian:
                {
                    GreenBeret greenberet = new GreenBeret();
                    greenberet.Hue = 2587;
                    m.EquipItem( greenberet );

                    switch( choice )
                    {
                        case 0:
                        {
                            AlyrianChainChest chest = new AlyrianChainChest();
                            chest.Resource = CraftResource.Bronze;

                            AlyrianChainLegs legs = new AlyrianChainLegs();
                            legs.Resource = CraftResource.Bronze;

                            AlyrianChainArms arms = new AlyrianChainArms();
                            arms.Resource = CraftResource.Bronze;

                            AlyrianChainGorget gorget = new AlyrianChainGorget();
                            gorget.Resource = CraftResource.Bronze;

                            m.EquipItem( chest );
                            m.EquipItem( legs );
                            m.EquipItem( arms );
                            m.EquipItem( gorget );
                            m.EquipItem( new Cloak( 2587 ) );

                            if( m.Female )
                            {
                                AlyrianLeafShield shield = new AlyrianLeafShield();
                                shield.Resource = CraftResource.Bronze;

                                AlyrianSabre sabre = new AlyrianSabre();
                                sabre.Resource = CraftResource.Bronze;

                                m.EquipItem( shield );
                                m.EquipItem( sabre );
                                m.EquipItem( new FemaleKilt( 2587 ) );
                            }

                            else
                            {
                                AlyrianTwoHandedAxe axe = new AlyrianTwoHandedAxe();
                                axe.Resource = CraftResource.Bronze;

                                m.EquipItem( axe );
                                m.EquipItem( new ElegantKilt( 2587 ) );
                            }

                            break;
                        }

                        case 1:
                        {
                            if( m.Female )
                            {
                                AlyrianRoundShield shield = new AlyrianRoundShield();
                                shield.Resource = CraftResource.Bronze;

                                AlyrianLongsword sword = new AlyrianLongsword();
                                sword.Resource = CraftResource.Bronze;

                                m.EquipItem( shield );
                                m.EquipItem( sword );
                                m.EquipItem( new ElegantFemaleKilt( 2587 ) );
                                m.EquipItem( new MetallicBra() );
                                m.EquipItem( new ElegantShoes() );
                            }

                            else
                            {
                                AlyrianClaymore sword = new AlyrianClaymore();
                                sword.Resource = CraftResource.Bronze;

                                m.EquipItem( sword );
                                m.EquipItem( new OrnateKilt( 2587 ) );
                                m.EquipItem( new Sandals() );
                            }

                            break;
                        }

                        case 2:
                        {
                            if( m.Female )
                            {
                                AlyrianLongbow bow = new AlyrianLongbow();
                                bow.Resource = CraftResource.Redwood;

                                m.EquipItem( bow );
                                m.EquipItem( new ElegantKilt( 2587 ) );
                                m.EquipItem( new MetallicBra() );

                            }

                            else
                            {
                                AlyrianGiantBow bow = new AlyrianGiantBow();
                                bow.Resource = CraftResource.Redwood;

                                m.EquipItem( bow );
                                m.EquipItem( new PlainKilt( 2587 ) );
                            }

                            m.EquipItem( new Sandals() );

                            if( m is BaseCreature )
                            {
                                BaseCreature bc = m as BaseCreature;
                                bc.AI = AIType.AI_Archer;
                                bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) );
                            }

                            break;
                        }
                    }

                    break;
                }

                case Nation.Azhuran:
                {
                    switch( choice )
                    {
                        case 0:
                        {
                            AzhuranHelm helm = new AzhuranHelm();
                            helm.Resource = CraftResource.Bronze;

                            AzhuranSpikedChainChest chest = new AzhuranSpikedChainChest();
                            chest.Resource = CraftResource.Bronze;

                            RingmailArms arms = new RingmailArms();
                            arms.Resource = CraftResource.Bronze;

                            ChainLegs legs = new ChainLegs();
                            legs.Resource = CraftResource.Bronze;

                            RingmailGloves gloves = new RingmailGloves();
                            gloves.Resource = CraftResource.Bronze;

                            m.EquipItem( helm );
                            m.EquipItem( chest );
                            Sandals sandals = new Sandals();
                            sandals.Resource = CraftResource.BeastLeather;
                            sandals.Hue = 2810;
                            m.EquipItem( sandals );
                            m.EquipItem( gloves );
                            m.EquipItem( arms );
                            m.EquipItem( legs );
                            m.EquipItem( new Cloak( 2810 ) );

                            if( m.Female )
                            {
                                AzhuranKiteShield shield = new AzhuranKiteShield();
                                shield.Resource = CraftResource.Bronze;

                                AzhuranShortsword sword = new AzhuranShortsword();
                                sword.Resource = CraftResource.Bronze;

                                m.EquipItem( shield );
                                m.EquipItem( sword );
                                m.EquipItem( new ElegantWaistCloth( 2810 ) );
                            }

                            else
                            {
                                AzhuranRoundShield shield = new AzhuranRoundShield();
                                shield.Resource = CraftResource.Bronze;

                                AzhuranBroadsword sword = new AzhuranBroadsword();
                                sword.Resource = CraftResource.Bronze;

                                m.EquipItem( shield );
                                m.EquipItem( sword );
                            }

                            break;
                        }

                        case 1:
                        {
                            AzhuranLeatherTunic chest = new AzhuranLeatherTunic();
                            chest.Resource = CraftResource.BeastLeather;

                            AzhuranLeatherPauldrons pauldrons = new AzhuranLeatherPauldrons();
                            pauldrons.Resource = CraftResource.BeastLeather;

                            AzhuranLeatherBoots boots = new AzhuranLeatherBoots();
                            boots.Resource = CraftResource.BeastLeather;

                            AzhuranLeatherLegs legs = new AzhuranLeatherLegs();
                            legs.Resource = CraftResource.BeastLeather;

                            LeatherGloves gloves = new LeatherGloves();
                            gloves.Resource = CraftResource.BeastLeather;

                            LeatherArms arms = new LeatherArms();
                            arms.Resource = CraftResource.BeastLeather;

                            AzhuranSpear spear = new AzhuranSpear();
                            spear.Resource = CraftResource.Bronze;

                            m.EquipItem( chest );
                            m.EquipItem( pauldrons );
                            m.EquipItem( new Bandana( 2810 ) );
                            m.EquipItem( spear );
                            m.EquipItem( boots );
                            m.EquipItem( legs );
                            m.EquipItem( gloves );
                            m.EquipItem( arms );
                            break;
                        }

                        case 2:
                        {
                            Sandals sandals = new Sandals();
                            sandals.Resource = CraftResource.BeastLeather;
                            sandals.Hue = 2810;
                            m.EquipItem( sandals );

                            if( m.Female )
                            {
                                AzhuranShortbow bow = new AzhuranShortbow();
                                bow.Resource = CraftResource.Redwood;

                                m.EquipItem( bow );
                                m.EquipItem( new MetallicBra() );
                                m.EquipItem( new WaistCloth( 2810 ) );
                            }

                            else
                            {
                                AzhuranBoomerang bow = new AzhuranBoomerang();
                                bow.Resource = CraftResource.Redwood;

                                m.EquipItem( bow );
                                m.EquipItem( new LoinCloth( 2810 ) );
                            }

                            if( m is BaseCreature )
                            {
                                BaseCreature bc = m as BaseCreature;
                                bc.AI = AIType.AI_Archer;

                                if( m.Female )
                                    bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) );
                            }

                            break;
                        }
                    }

                    break;
                }

                case Nation.Khemetar:
                {
                    switch( choice )
                    {
                        case 0:
                        {
                            KhemetarScaleChest chest = new KhemetarScaleChest();
                            chest.Resource = CraftResource.Bronze;
                            chest.Hue = 2947;
                            m.EquipItem( chest );

                            PlateLegs legs = new PlateLegs();
                            legs.Resource = CraftResource.Bronze;
                            legs.Hue = 2947;
                            m.EquipItem( legs );

                            PlateArms arms = new PlateArms();
                            arms.Resource = CraftResource.Bronze;
                            arms.Hue = 2947;
                            m.EquipItem( arms );

                            PlateGorget gorget = new PlateGorget();
                            gorget.Resource = CraftResource.Bronze;
                            gorget.Hue = 2947;
                            m.EquipItem( gorget );

                            PlateGloves gloves = new PlateGloves();
                            gloves.Resource = CraftResource.Bronze;
                            gloves.Hue = 2947;
                            m.EquipItem( gloves );

                            KhemetarScaleHelmet helmet = new KhemetarScaleHelmet();
                            helmet.Resource = CraftResource.Bronze;
                            helmet.Hue = 2947;
                            m.EquipItem( helmet );

                            RunicCloak cloak = new RunicCloak();
                            cloak.Hue = 2795;
                            m.EquipItem( cloak );

                            KhemetarAxe axe = new KhemetarAxe();
                            axe.Resource = CraftResource.Bronze;
                            m.EquipItem( axe );

                            if( m.Female )
                            {
                                ElegantWaistCloth waist = new ElegantWaistCloth();
                                waist.Hue = 2795;
                                m.EquipItem( waist );
                            }

                            else
                            {
                                WaistSash sash = new WaistSash();
                                sash.Hue = 2795;
                                m.EquipItem( sash );
                            }

                            break;
                        }

                        case 1:
                        {
                            ThighBoots boots = new ThighBoots();
                            boots.Resource = CraftResource.BeastLeather;
                            boots.Hue = 2947;
                            m.EquipItem( boots );

                            KhemetarScaleChest chest = new KhemetarScaleChest();
                            chest.Resource = CraftResource.Bronze;
                            chest.Hue = 2947;
                            m.EquipItem( chest );

                            KhemetarScaleLegs legs = new KhemetarScaleLegs();
                            legs.Resource = CraftResource.Bronze;
                            legs.Hue = 2947;
                            m.EquipItem( legs );

                            KhemetarScaleArms arms = new KhemetarScaleArms();
                            arms.Resource = CraftResource.Bronze;
                            arms.Hue = 2947;
                            m.EquipItem( arms );

                            RingmailGloves gloves = new RingmailGloves();
                            gloves.Resource = CraftResource.Bronze;
                            gloves.Hue = 2947;
                            m.EquipItem( gloves );

                            KhemetarScaleHelmet helmet = new KhemetarScaleHelmet();
                            helmet.Resource = CraftResource.Bronze;
                            helmet.Hue = 2947;
                            m.EquipItem( helmet );

                            RunicCloak cloak = new RunicCloak();
                            cloak.Hue = 2795;
                            m.EquipItem( cloak );

                            KhemetarKhopesh sword = new KhemetarKhopesh();
                            sword.Resource = CraftResource.Bronze;
                            m.EquipItem( sword );

                            MetalShield shield = new MetalShield();
                            shield.Resource = CraftResource.Bronze;
                            shield.Hue = 2947;
                            m.EquipItem( shield );

                            if( m.Female )
                            {
                                ElegantWaistCloth waist = new ElegantWaistCloth();
                                waist.Hue = 2795;
                                m.EquipItem( waist );
                            }

                            else
                            {
                                WaistSash sash = new WaistSash();
                                sash.Hue = 2795;
                                m.EquipItem( sash );
                            }

                            break;
                        }

                        case 2:
                        {
                            Sandals sandals = new Sandals();
                            sandals.Resource = CraftResource.BeastLeather;
                            sandals.Hue = 2947;
                            m.EquipItem( sandals );

                            KhemetarScaleChest chest = new KhemetarScaleChest();
                            chest.Resource = CraftResource.Bronze;
                            chest.Hue = 2947;
                            m.EquipItem( chest );

                            KhemetarScaleLegs legs = new KhemetarScaleLegs();
                            legs.Resource = CraftResource.Bronze;
                            legs.Hue = 2947;
                            m.EquipItem( legs );

                            KhemetarScaleHelmet helmet = new KhemetarScaleHelmet();
                            helmet.Resource = CraftResource.Bronze;
                            helmet.Hue = 2947;
                            m.EquipItem( helmet );

                            RunicCloak cloak = new RunicCloak();
                            cloak.Hue = 2795;
                            m.EquipItem( cloak );

                            KhemetarLongbow bow = new KhemetarLongbow();
                            bow.Resource = CraftResource.Redwood;
                            m.EquipItem( bow );

                            if( m.Female )
                            {
                                ElegantWaistCloth waist = new ElegantWaistCloth();
                                waist.Hue = 2795;
                                m.EquipItem( waist );
                            }

                            else
                            {
                                WaistSash sash = new WaistSash();
                                sash.Hue = 2795;
                                m.EquipItem( sash );
                            }

                            if( m is BaseCreature )
                            {
                                BaseCreature bc = m as BaseCreature;
                                bc.AI = AIType.AI_Archer;
                                bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) );
                            }

                            break;
                        }
                    }

                    break;
                }

                case Nation.Mhordul:
                {
                    Sandals sandals = new Sandals();
                    sandals.Resource = CraftResource.BeastLeather;
                    sandals.Hue = 1194;
                    m.EquipItem( sandals );

                    MhordulBoneArms mba = new MhordulBoneArms();
                    mba.Hue = 2101;
                    m.EquipItem( mba );

                    switch( choice )
                    {
                        case 0:
                        {
                            MhordulHornedSkullHelm mhsh = new MhordulHornedSkullHelm();
                            mhsh.Hue = 2101;
                            m.EquipItem( mhsh );

                            MhordulBoneChest mbc = new MhordulBoneChest();
                            mbc.Hue = 2101;
                            m.EquipItem( mbc );

                            MhordulBoneLegs mbl = new MhordulBoneLegs();
                            mbl.Hue = 2101;
                            m.EquipItem( mbl );

                            MhordulBoneGloves mbg = new MhordulBoneGloves();
                            mbg.Hue = 2101;
                            m.EquipItem( mbg );

                            MhordulBoneShield mbs = new MhordulBoneShield();
                            mbs.Hue = 2101;
                            m.EquipItem( mbs );

                            if( m.Female )
                            {
                                m.EquipItem( new MhordulBoneSword() );
                                m.EquipItem( new SmallRaggedSkirt( 1194 ) );
                            }

                            else
                            {
                                m.EquipItem( new MhordulBoneAxe() );
                            }

                            break;
                        }

                        case 1:
                        {
                            MhordulBoneHelm mbh = new MhordulBoneHelm();
                            mbh.Hue = 2101;
                            m.EquipItem( mbh );

                            MhordulBoneLegs mbl = new MhordulBoneLegs();
                            mbl.Hue = 2101;
                            m.EquipItem( mbl );

                            MhordulBoneGloves mbg = new MhordulBoneGloves();
                            mbg.Hue = 2101;
                            m.EquipItem( mbg );

                            if( m.Female )
                            {
                                m.EquipItem( new MhordulBoneSpear() );
                                m.EquipItem( new SmallRaggedSkirt( 1194 ) );
                                m.EquipItem( new RaggedBra( 1194 ) );
                            }

                            else
                            {
                                m.EquipItem( new MhordulBoneScythe() );
                                m.EquipItem( new WaistCloth( 1194 ) );
                            }

                            break;
                        }

                        case 2:
                        {
                            MhordulBoneHelm mbh = new MhordulBoneHelm();
                            mbh.Hue = 2101;
                            m.EquipItem( mbh );

                            m.EquipItem( new MhordulBoneBow() );

                            if( m.Female )
                            {
                                m.EquipItem( new SmallRaggedSkirt( 1194 ) );
                                m.EquipItem( new RaggedBra( 1194 ) );
                            }

                            else
                                m.EquipItem( new RaggedPants( 1194 ) );

                            if( m is BaseCreature )
                            {
                                BaseCreature bc = m as BaseCreature;
                                bc.AI = AIType.AI_Archer;
                                bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) );
                            }

                            break;
                        }
                    }

                    break;
                }

                case Nation.Tyrean:
                {
                    Surcoat coat = new Surcoat();
                    coat.ItemID = 15477;
                    coat.Name = "Tyrean Military Surcoat";
                    coat.Hue = 2741;
                    m.EquipItem( coat );

                    switch( choice )
                    {
                        case 0:
                        {
                            TyreanHalfPlateChest thpc = new TyreanHalfPlateChest();
                            thpc.Resource = CraftResource.Bronze;
                            thpc.Hue = 1899;
                            m.EquipItem( thpc );

                            TyreanHalfPlateLegs thpl = new TyreanHalfPlateLegs();
                            thpl.Resource = CraftResource.Bronze;
                            thpl.Hue = 1899;
                            m.EquipItem( thpl );

                            TyreanHalfPlateSabatons thps = new TyreanHalfPlateSabatons();
                            thps.Resource = CraftResource.Bronze;
                            thps.Hue = 1899;
                            m.EquipItem( thps );

                            TyreanHalfPlateArms thpa = new TyreanHalfPlateArms();
                            thpa.Resource = CraftResource.Bronze;
                            thpa.Hue = 1899;
                            m.EquipItem( thpa );

                            TyreanHalfPlateGloves thpg = new TyreanHalfPlateGloves();
                            thpg.Resource = CraftResource.Bronze;
                            thpg.Hue = 1899;
                            m.EquipItem( thpg );

                            TyreanHalfPlateGorget thpo = new TyreanHalfPlateGorget();
                            thpo.Resource = CraftResource.Bronze;
                            thpo.Hue = 1899;
                            m.EquipItem( thpo );

                            TyreanKiteShield tks = new TyreanKiteShield();
                            tks.Resource = CraftResource.Bronze;
                            tks.Hue = 1899;
                            m.EquipItem( tks );

                            m.EquipItem( new Cloak( 1445 ) );

                            TyreanWingedHelm twh = new TyreanWingedHelm();
                            twh.Resource = CraftResource.Bronze;
                            twh.Hue = 1899;
                            m.EquipItem( twh );

                            if( m.Female )
                            {
                                TyreanWarAxe axe = new TyreanWarAxe();
                                axe.Resource = CraftResource.Bronze;

                                m.EquipItem( axe );
                            }

                            else
                            {
                                TyreanOrnateAxe axe = new TyreanOrnateAxe();
                                axe.Resource = CraftResource.Bronze;

                                m.EquipItem( axe );
                            }

                            break;
                        }

                        case 1:
                        {
                            ChainChest cc = new ChainChest();
                            cc.Resource = CraftResource.Bronze;
                            cc.Hue = 1899;
                            m.EquipItem( cc );

                            ChainLegs cl = new ChainLegs();
                            cl.Resource = CraftResource.Bronze;
                            cl.Hue = 1899;
                            m.EquipItem( cl );

                            RingmailArms ra = new RingmailArms();
                            ra.Resource = CraftResource.Bronze;
                            ra.Hue = 1899;
                            m.EquipItem( ra );

                            RingmailGloves rg = new RingmailGloves();
                            rg.Resource = CraftResource.Bronze;
                            rg.Hue = 1899;
                            m.EquipItem( rg );

                            TyreanHornedHelm thh = new TyreanHornedHelm();
                            thh.Resource = CraftResource.Bronze;
                            thh.Hue = 1899;
                            m.EquipItem( thh );

                            FurBoots boots = new FurBoots();
                            boots.Resource = CraftResource.BeastLeather;
                            boots.Hue = 2741;

                            m.EquipItem( boots );

                            if( m.Female )
                            {
                                TyreanHarpoon weapon = new TyreanHarpoon();
                                weapon.Resource = CraftResource.Bronze;

                                m.EquipItem( weapon );
                            }

                            else
                            {
                                TyreanBattleAxe weapon = new TyreanBattleAxe();
                                weapon.Resource = CraftResource.Bronze;

                                m.EquipItem( weapon );
                            }

                            break;
                        }

                        case 2:
                        {
                            LeatherChest lc = new LeatherChest();
                            lc.Resource = CraftResource.BeastLeather;
                            lc.Hue = 1899;
                            m.EquipItem( lc );

                            LeatherLegs ll = new LeatherLegs();
                            ll.Resource = CraftResource.BeastLeather;
                            ll.Hue = 1899;
                            m.EquipItem( ll );

                            LeatherArms la = new LeatherArms();
                            la.Resource = CraftResource.BeastLeather;
                            la.Hue = 1899;
                            m.EquipItem( ll );

                            LeatherGloves lg = new LeatherGloves();
                            lg.Resource = CraftResource.BeastLeather;
                            lg.Hue = 1899;
                            m.EquipItem( lg );

                            LeatherGorget lo = new LeatherGorget();
                            lo.Resource = CraftResource.BeastLeather;
                            lo.Hue = 1899;
                            m.EquipItem( lo );

                            LeatherCap lcap = new LeatherCap();
                            lcap.Resource = CraftResource.BeastLeather;
                            lcap.Hue = 1899;
                            m.EquipItem( lcap );

                            FurBoots boots = new FurBoots();
                            boots.Resource = CraftResource.BeastLeather;
                            boots.Hue = 2741;
                            m.EquipItem( boots );

                            TyreanCompositeBow bow = new TyreanCompositeBow();
                            bow.Resource = CraftResource.Redwood;
                            m.EquipItem( bow );

                            if( m is BaseCreature )
                            {
                                BaseCreature bc = m as BaseCreature;
                                bc.AI = AIType.AI_Archer;
                                bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) );
                            }

                            break;
                        }
                    }

                    break;
                }

                case Nation.Vhalurian:
                {
                    Surcoat coat = new Surcoat();
                    coat.Name = "Vhalurian Military Surcoat";
                    coat.Hue = 1327;
                    coat.ItemID = 15479;
                    m.EquipItem( coat );

                    switch( choice )
                    {
                        case 0:
                        {
                            VhalurianOrnatePlateChest vopc = new VhalurianOrnatePlateChest();
                            vopc.Resource = CraftResource.Bronze;
                            vopc.Hue = 2101;
                            m.EquipItem( vopc );

                            VhalurianOrnatePlateLegs vopl = new VhalurianOrnatePlateLegs();
                            vopl.Resource = CraftResource.Bronze;
                            vopl.Hue = 2101;
                            m.EquipItem( vopl );

                            VhalurianOrnatePlateGorget vopo = new VhalurianOrnatePlateGorget();
                            vopo.Resource = CraftResource.Bronze;
                            vopo.Hue = 2101;
                            m.EquipItem( vopo );

                            PlateSabatons ps = new PlateSabatons();
                            ps.Resource = CraftResource.Bronze;
                            ps.Hue = 2105;
                            m.EquipItem( ps );

                            VhalurianOrnatePlateArms vopa = new VhalurianOrnatePlateArms();
                            vopa.Resource = CraftResource.Bronze;
                            vopa.Hue = 2101;
                            m.EquipItem( vopa );

                            VhalurianOrnatePlateGloves vopg = new VhalurianOrnatePlateGloves();
                            vopg.Resource = CraftResource.Bronze;
                            vopg.Hue = 2101;
                            m.EquipItem( vopg );

                            VhalurianOrnateKiteShield voks = new VhalurianOrnateKiteShield();
                            voks.Resource = CraftResource.Bronze;
                            voks.Hue = 2102;
                            m.EquipItem( voks );

                            m.EquipItem( new Cloak( 1327 ) );

                            if( m.Female )
                            {
                                VhalurianMace mace = new VhalurianMace();
                                mace.Resource = CraftResource.Bronze;

                                m.EquipItem( mace );

                                VhalurianOrnateHelm voh = new VhalurianOrnateHelm();
                                voh.Resource = CraftResource.Bronze;
                                voh.Hue = 2102;
                                m.EquipItem( voh );
                            }

                            else
                            {
                                VhalurianWarHammer mace = new VhalurianWarHammer();
                                mace.Resource = CraftResource.Bronze;

                                m.EquipItem( mace );

                                VhalurianOrnatePlateHelm voph = new VhalurianOrnatePlateHelm();
                                voph.Resource = CraftResource.Bronze;
                                voph.Hue = 2102;
                                m.EquipItem( voph );
                            }

                            break;
                        }

                        case 1:
                        {
                            ChainChest cc = new ChainChest();
                            cc.Resource = CraftResource.Bronze;
                            cc.Hue = 2101;
                            m.EquipItem( cc );

                            ChainLegs cl = new ChainLegs();
                            cl.Resource = CraftResource.Bronze;
                            cl.Hue = 2101;
                            m.EquipItem( cl );

                            ChainCoif co = new ChainCoif();
                            co.Resource = CraftResource.Bronze;
                            co.Hue = 2101;
                            m.EquipItem( co );

                            RingmailArms ra = new RingmailArms();
                            ra.Resource = CraftResource.Bronze;
                            ra.Hue = 2101;
                            m.EquipItem( ra );

                            RingmailGloves rg = new RingmailGloves();
                            rg.Resource = CraftResource.Bronze;
                            rg.Hue = 2101;
                            m.EquipItem( rg );

                            VhalurianMetalKiteShield vmks = new VhalurianMetalKiteShield();
                            vmks.Resource = CraftResource.Bronze;
                            vmks.Hue = 2101;
                            m.EquipItem( vmks );

                            LeatherBoots boots = new LeatherBoots();
                            boots.Resource = CraftResource.BeastLeather;
                            boots.Hue = 2101;

                            m.EquipItem( boots );

                            if( m.Female )
                            {
                                VhalurianGladius sword = new VhalurianGladius();
                                sword.Resource = CraftResource.Bronze;

                                m.EquipItem( sword );
                            }

                            else
                            {
                                VhalurianBroadsword sword = new VhalurianBroadsword();
                                sword.Resource = CraftResource.Bronze;

                                m.EquipItem( sword );
                            }

                            break;
                        }

                        case 2:
                        {
                            LeatherBoots boots = new LeatherBoots();
                            boots.Resource = CraftResource.BeastLeather;
                            boots.Hue = 2101;

                            m.EquipItem( boots );

                            Beret beret = new Beret();
                            beret.Hue = 1327;
                            m.EquipItem( beret );

                            StuddedChest sc = new StuddedChest();
                            sc.Resource = CraftResource.BeastLeather;
                            sc.Hue = 2101;
                            m.EquipItem( sc );

                            StuddedLegs sl = new StuddedLegs();
                            sl.Resource = CraftResource.BeastLeather;
                            sl.Hue = 2101;
                            m.EquipItem( sl );

                            StuddedArms sa = new StuddedArms();
                            sa.Resource = CraftResource.BeastLeather;
                            sa.Hue = 2101;
                            m.EquipItem( sa );

                            StuddedGloves sg = new StuddedGloves();
                            sg.Resource = CraftResource.BeastLeather;
                            sg.Hue = 2101;
                            m.EquipItem( sg );

                            StuddedGorget so = new StuddedGorget();
                            so.Resource = CraftResource.BeastLeather;
                            so.Hue = 2101;
                            m.EquipItem( so );

                            VhalurianLongbow bow = new VhalurianLongbow();
                            bow.Resource = CraftResource.Redwood;

                            m.EquipItem( bow );

                            if( m is BaseCreature )
                            {
                                BaseCreature bc = m as BaseCreature;
                                bc.AI = AIType.AI_Archer;
                                bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) );
                            }

                            break;
                        }
                    }

                    break;
                }
            }
        }