public void NumberArgument_can_parse_valid_numbers(string value, string integerPart, string fractionalPart, bool isNegative, bool isNeutral) { var number = NumberArgument.Parse(value); Assert.Equal(value, number.Original); Assert.Equal(fractionalPart, number.FractionalPart); Assert.Equal(integerPart, number.IntegerPart); Assert.Equal(isNegative, number.IsNegative); Assert.Equal(isNeutral, number.IsNeutral); }
public void NumberArgument_throws_argument_exception_while_parse_invalid_numbers(string value) { Assert.Throws <ArgumentException>(() => NumberArgument.Parse(value)); }
void doClick() { RaycastHit hit; Vector3 position = transform.position + (transform.TransformDirection(Vector3.up) * (erasing ? -.08f : .08f)); Vector3 direction = transform.TransformDirection(erasing ? Vector3.up : -Vector3.up); Debug.DrawRay(position, direction, Color.green, 2, false); if (!EditMode) { if (Physics.Raycast(position, direction, out hit, 100.0F)) //tk might need to adjust the parameters on this raycast { Debug.Log((erasing ? "Erasing " : "Clicking") + GetGameObjectPath(hit.collider.gameObject.transform)); Button btn = findParentWith <Button>(hit.collider.gameObject); if (btn != null) { CurrentButton = btn; btn.onClick.Invoke(); } else { Debug.Log("No Button available"); } } else { Debug.Log("No hit in frame mode"); } } else //EditMode { if (Physics.Raycast(position, direction, out hit, 100.0F)) { Debug.Log((erasing ? "Erasing " : "Clicking") + GetGameObjectPath(hit.collider.gameObject.transform)); if (draggingStatement is null) { NumberArgument na = findParentWith <NumberArgument>(hit.collider.gameObject); if (!(na is null)) { na.Select(); } ASTNodeMono mononode = findParentWith <ASTNodeMono>(hit.collider.gameObject); if (!(mononode is null)) { Method m = mononode.ContainingMethod(); Statement s = mononode.ContainingStatement(); if (!(s is null)) { Debug.Log("StatementEdit"); if (!erasing) { Debug.Log("MethodEdit"); } else { s.RemoveSelf(); Destroy(s.gameObject); } } else if (!(m is null)) { Debug.Log("MethodEdit"); //no method edits available //m.AcceptStatement(s); } } }