public void RemoveEnemy(Guild g) { if (m_Enemies != null && m_Enemies.Contains(g)) { m_Enemies.Remove(g); g.RemoveEnemy(this); } }
public void RemoveEnemy(Guild g) { if (m_Enemies != null && m_Enemies.Contains(g)) { m_Enemies.Remove(g); g.RemoveEnemy(this); } this.DelWar(g); g.DelWar(this); if (g.AllianceLeader) { this.WarInitializations.Remove(g); } if (this.AllianceLeader) { g.WarInitializations.Remove(this); } }
public void RemoveEnemy( Guild g ) { if ( m_Enemies != null && m_Enemies.Contains( g ) ) { m_Enemies.Remove( g ); g.RemoveEnemy( this ); } }