public static void InvokePlayerDeath(PlayerDeathEventArgs e) { if (PlayerDeath != null) { PlayerDeath(e); } }
private static void OnPlayerDeath( PlayerDeathEventArgs e ) { if ( UnderEffect( e.Mobile ) ) RemoveEffects( e.Mobile ); }
private static void OnPlayerDeath( PlayerDeathEventArgs e ) { RemoveEffect( e.Mobile ); }
private static void OnPlayerDeath( PlayerDeathEventArgs e ) { Mobile m = e.Mobile; if ( UnderEffect( m ) ) RemoveEffects( m ); }