Beispiel #1
0
 public static void InvokePlayerDeath(PlayerDeathEventArgs e)
 {
     if (PlayerDeath != null)
     {
         PlayerDeath(e);
     }
 }
Beispiel #2
0
 private static void OnPlayerDeath( PlayerDeathEventArgs e )
 {
     if ( UnderEffect( e.Mobile ) )
         RemoveEffects( e.Mobile );
 }
Beispiel #3
0
 private static void OnPlayerDeath( PlayerDeathEventArgs e )
 {
     RemoveEffect( e.Mobile );
 }
Beispiel #4
0
        private static void OnPlayerDeath( PlayerDeathEventArgs e )
        {
            Mobile m = e.Mobile;

            if ( UnderEffect( m ) )
                RemoveEffects( m );
        }