public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID == 1) { m_System.ShowQuestLog(); } }
private static void EventSink_QuestGumpRequest(QuestGumpRequestArgs args) { PlayerMobile pm = args.Mobile as PlayerMobile; if (pm == null) { return; } QuestSystem qs = pm.Quest; if (qs != null) { qs.ShowQuestLog(); } }