public override void Deserialize(GenericReader reader) { SpecificPortalScores = new Dictionary <PortalSerial, int>(); base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { Owner = reader.ReadMobile <PlayerMobile>(); OverallScore = reader.ReadInt(); int count = reader.ReadInt(); if (count > 0) { for (int i = 0; i < count; i++) { var p = new PortalSerial(reader); int amt = reader.ReadInt(); SpecificPortalScores.Add(p, amt); } } } break; } }
public static Portal GetPortal(PortalSerial uid) { if (PortalList.ContainsKey(uid)) { return(PortalList[uid]); } return(null); }
public Portal(PortalType ptype, DateTime date) { UID = new PortalSerial(); PortalType = ptype; DateStarted = date; Mobs = new List <Mobile>(); PortalCrystals = new List <PortalCrystal>(); ParticipantsScores = new Dictionary <PlayerMobile, int>(); BossSpawned = false; CurrentParticipants = new List <Mobile>(); GetPortalLocation(); StartPortal(); }
public Portal(PortalType ptype, DateTime date) { UID = new PortalSerial(); PortalType = ptype; DateStarted = date; Mobs = new List<Mobile>(); PortalCrystals = new List<PortalCrystal>(); ParticipantsScores = new Dictionary<PlayerMobile, int>(); BossSpawned = false; CurrentParticipants = new List<Mobile>(); GetPortalLocation(); StartPortal(); }
private static bool DeserializePortals(GenericReader reader) { reader.GetVersion(); reader.ReadBlockDictionary( () => { var c = reader.ReadTypeCreate <Portal>(reader); PortalSerial s = c != null ? c.UID : null; return(new KeyValuePair <PortalSerial, Portal>(s, c)); }, PortalList); return(true); }
public override void Deserialize(GenericReader reader) { Mobs = new List <Mobile>(); PortalCrystals = new List <PortalCrystal>(); ParticipantsScores = new Dictionary <PlayerMobile, int>(); CurrentParticipants = new List <Mobile>(); ValidSpawnPoints = new List <Point3D>(); base.Deserialize(reader); int version = reader.ReadInt(); UID = new PortalSerial(reader); switch (version) { case 0: { PortalItem = reader.ReadItem <PortalItem>(); PortalItem2 = reader.ReadItem <PortalItem>(); Boss = reader.ReadMobile <BaseCreature>(); PortalType = (PortalType)reader.ReadInt(); PortalEntrance = reader.ReadPoint3D(); RegionName = reader.ReadString(); DungeonEntrance = reader.ReadPoint3D(); DungeonMap = reader.ReadMap(); DateStarted = reader.ReadDateTime(); Status = (PortalStatus)reader.ReadInt(); PortalCompleted = reader.ReadBool(); BossSpawned = reader.ReadBool(); _CoreTicks = reader.ReadInt(); Anim1 = reader.ReadMobile <FireElemental>(); Anim2 = reader.ReadMobile <FireElemental>(); int count = reader.ReadInt(); if (count > 0) { for (int i = 0; i < count; i++) { Mobile mob = reader.ReadMobile(); if (!mob.Deleted) { ((BaseCreature)mob).Portal = this; Mobs.Add(mob); } } } count = reader.ReadInt(); if (count > 0) { for (int i = 0; i < count; i++) { var crystal = reader.ReadItem <PortalCrystal>(); if (!crystal.Deleted) { PortalCrystals.Add(crystal); } } } count = reader.ReadInt(); if (count > 0) { for (int i = 0; i < count; i++) { var player = reader.ReadMobile <PlayerMobile>(); int score = reader.ReadInt(); ParticipantsScores.Add(player, score); } } } break; } }
public override void Deserialize(GenericReader reader) { SpecificPortalScores = new Dictionary<PortalSerial, int>(); base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { Owner = reader.ReadMobile<PlayerMobile>(); OverallScore = reader.ReadInt(); int count = reader.ReadInt(); if (count > 0) { for (int i = 0; i < count; i++) { var p = new PortalSerial(reader); int amt = reader.ReadInt(); SpecificPortalScores.Add(p, amt); } } } break; } }
public static Portal GetPortal(PortalSerial uid) { if (PortalList.ContainsKey(uid)) return PortalList[uid]; return null; }
public override void Deserialize(GenericReader reader) { Mobs = new List<Mobile>(); PortalCrystals = new List<PortalCrystal>(); ParticipantsScores = new Dictionary<PlayerMobile, int>(); CurrentParticipants = new List<Mobile>(); ValidSpawnPoints = new List<Point3D>(); base.Deserialize(reader); int version = reader.ReadInt(); UID = new PortalSerial(reader); switch (version) { case 0: { PortalItem = reader.ReadItem<PortalItem>(); PortalItem2 = reader.ReadItem<PortalItem>(); Boss = reader.ReadMobile<BaseCreature>(); PortalType = (PortalType) reader.ReadInt(); PortalEntrance = reader.ReadPoint3D(); RegionName = reader.ReadString(); DungeonEntrance = reader.ReadPoint3D(); DungeonMap = reader.ReadMap(); DateStarted = reader.ReadDateTime(); Status = (PortalStatus) reader.ReadInt(); PortalCompleted = reader.ReadBool(); BossSpawned = reader.ReadBool(); _CoreTicks = reader.ReadInt(); Anim1 = reader.ReadMobile<FireElemental>(); Anim2 = reader.ReadMobile<FireElemental>(); int count = reader.ReadInt(); if (count > 0) { for (int i = 0; i < count; i++) { Mobile mob = reader.ReadMobile(); if (!mob.Deleted) { ((BaseCreature) mob).Portal = this; Mobs.Add(mob); } } } count = reader.ReadInt(); if (count > 0) { for (int i = 0; i < count; i++) { var crystal = reader.ReadItem<PortalCrystal>(); if (!crystal.Deleted) { PortalCrystals.Add(crystal); } } } count = reader.ReadInt(); if (count > 0) { for (int i = 0; i < count; i++) { var player = reader.ReadMobile<PlayerMobile>(); int score = reader.ReadInt(); ParticipantsScores.Add(player, score); } } } break; } }