public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; switch (info.ButtonID) { default: case 0: break; case 1: //BUY { int cliloc = m_Broker.TryBuyPet(from, m_Entry); if (cliloc != 0) { from.SendGump(new PurchasePetGump(m_Broker, cliloc)); } break; } case 2: //MAIN MENU from.SendGump(new PetInventoryGump(m_Broker, from)); break; } }
public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; switch (info.ButtonID) { default: case 0: break; case 1: //BUY m_Broker.TryBuyPet(from, m_Entry); break; } }