예제 #1
0
 public static void Initialize()
 {
     TargetCommands.Register(new ExplodeCommand());
 }
예제 #2
0
 public static void Initialize()
 {
     TargetCommands.Register(new ImmolateCommand());
 }
예제 #3
0
 public static void Initialize()
 {
     TargetCommands.Register(new MultiClientCommand());
 }
예제 #4
0
 public static void Initialize()
 {
     TargetCommands.Register(new ToStaticCommand());
 }
예제 #5
0
 public static void Initialize()
 {
     TargetCommands.Register(new ToRaisableItemCommand());
 }
예제 #6
0
 public static void Initialize()
 {
     TargetCommands.Register(new AggressorsCommand());
 }
예제 #7
0
 public static void Initialize()
 {
     TargetCommands.Register(new ToSiegeMachineComponentCommand());
 }
예제 #8
0
 public static void Initialize()
 {
     TargetCommands.Register(new DisintegrateCommand());
 }
예제 #9
0
        public static void Initialize()
        {
            TargetCommands.Register(new ImplodeCommand());

            EventSink.Movement += new MovementEventHandler(OnMovement);
        }
예제 #10
0
 public static void Initialize()
 {
     TargetCommands.Register(new UnlinkCommand());
 }