public static void Initialize() { TargetCommands.Register(new ExplodeCommand()); }
public static void Initialize() { TargetCommands.Register(new ImmolateCommand()); }
public static void Initialize() { TargetCommands.Register(new MultiClientCommand()); }
public static void Initialize() { TargetCommands.Register(new ToStaticCommand()); }
public static void Initialize() { TargetCommands.Register(new ToRaisableItemCommand()); }
public static void Initialize() { TargetCommands.Register(new AggressorsCommand()); }
public static void Initialize() { TargetCommands.Register(new ToSiegeMachineComponentCommand()); }
public static void Initialize() { TargetCommands.Register(new DisintegrateCommand()); }
public static void Initialize() { TargetCommands.Register(new ImplodeCommand()); EventSink.Movement += new MovementEventHandler(OnMovement); }
public static void Initialize() { TargetCommands.Register(new UnlinkCommand()); }