/// <summary> /// Method called to initiate a disconnect. /// </summary> internal void DisconnectedByServer() { if (m_dispatcher.CheckAccess() == false) { m_dispatcher.Invoke(new NoParamDelegate(DisconnectedByServer)); } else { // Update the Chat window state. m_chatWindow.Disconnected(false); // Close and dispose the user list window. if (m_userListWindow != null) { m_userListWindow.Close(); m_userListWindow = null; } } }
private void userListWindowClosed(object sender, EventArgs e) { // The window is closed, null the reference to it. m_userListWindow = null; }
/// <summary> /// Method called to initiate a disconnect. /// </summary> internal void DisconnectedByUser() { // Disconnect from the server with the given reason. m_backgroundActions.Add(() => m_controller.Disconnect("User Quit.")); // Update the Chat window state. m_chatWindow.Disconnected(true); // Close and dispose the user list window. if (m_userListWindow != null) { m_userListWindow.Close(); m_userListWindow = null; } }
internal void ShowUserListWindow() { if (m_dispatcher.CheckAccess() == false) { m_dispatcher.Invoke(new NoParamDelegate(ShowUserListWindow)); } else { // Open a UserListWindow if one is not already opened. if (m_userListWindow == null) { m_userListWindow = new UserListWindow(m_chatWindow, m_controller); m_userListWindow.Closed += new EventHandler(userListWindowClosed); m_userListWindow.RefreshUserList(); m_userListWindow.Show(); } // Activate and focus the window. m_userListWindow.Activate(); m_userListWindow.Focus(); } }