internal void RacetrackSettingsSetHandler(RacetrackSettingsSetMessage message) { m_Bus.PublishAsync(new ColonyRacetrackSettingsSetMessage { TurnRadiusForPort = message.TurnRadiusForPort, TurnRadiusForStarboard = message.TurnRadiusForStarboard, IsPortTurnAllowed = message.IsPortTurnAllowed, IsStarboardTurnAllowed = message.IsStarboardTurnAllowed }); }
public void RacetrackSettingsSetHandler_SendsMessage_WhenCalled() { // Arrange var message = new RacetrackSettingsSetMessage { TurnRadiusForPort = 1.0, TurnRadiusForStarboard = 2.0, IsPortTurnAllowed = true, IsStarboardTurnAllowed = true }; // Act m_Model.RacetrackSettingsSetHandler(message); // Assert m_Bus.Received() .PublishAsync( Arg.Is <ColonyRacetrackSettingsSetMessage>( x => Math.Abs(x.TurnRadiusForPort - 1.0) < Tolerance && Math.Abs(x.TurnRadiusForStarboard - 2.0) < Tolerance && x.IsPortTurnAllowed && x.IsStarboardTurnAllowed)); }