public float DistanceTo(HitboxHaver other) { return(Hitbox.DistanceTo(other.Hitbox, Position, other.Position)); }
public float AngleTo(HitboxHaver other) { return(Hitbox.AngleTo(other.Hitbox, Position, other.Position)); }
public bool Intersects(HitboxHaver other) { return(Hitbox.Intersects(other.Hitbox, Position, other.Position)); }