/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here cursor = new Cursor("sprites/mouse", graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); ship = new Model("sprites/shuttle", cursor); base.Initialize(); }
public Model(String image, Cursor myCursor) { imagePath = image; position = new Vector2(0.0f, 0.0f); cursor = myCursor; }