胶囊体物理体
상속: PhysicsShape
 private static extern void ICall_PhysicsCapsuleShape_SetRadius(PhysicsCapsuleShape self, float radius );
 private static extern float ICall_PhysicsCapsuleShape_GetRadius(PhysicsCapsuleShape self);
 private static extern void ICall_PhysicsCapsuleShape_SetHeight(PhysicsCapsuleShape self, float height );
 private static extern float ICall_PhysicsCapsuleShape_GetHeight(PhysicsCapsuleShape self);
예제 #5
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 extern private static float ICall_PhysicsCapsuleShape_GetHeight(PhysicsCapsuleShape self);
예제 #6
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 extern private static void ICall_PhysicsCapsuleShape_SetHeight(PhysicsCapsuleShape self, float height);
예제 #7
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 extern private static float ICall_PhysicsCapsuleShape_GetRadius(PhysicsCapsuleShape self);
예제 #8
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 extern private static void ICall_PhysicsCapsuleShape_SetRadius(PhysicsCapsuleShape self, float radius);