//public ISprite Owner_ply { get; set; } public bool same_hatp(Monster another) { return this.monconf.ai.hatp == another.monconf.ai.hatp; }
public static void calc_mon_data(Monster m) { }
//public ISprite Owner_ply { get; set; } public bool same_hatp(Monster another) { return this.monconf.ai.hatp == another.monconf.ai.hatp; }
public static void calc_mon_data(Monster m) { }