public LettersGameConfigPage(string itemId, KinectSensorChooser sensorChooser) { InitializeComponent(); SensorChooser = sensorChooser; Config = new LettersGameConfig(); DataContext = Config; }
public MainWindow(LettersGameConfig config) { InitializeComponent(); Loaded += OnLoaded; KeyDown += OnKeyDown; Config = config; Config.WindowHeight = Height; Config.WindowWidth = Width; }
public Game(LettersGameConfig config) { _config = config; int numOfLetters = config.LettersCount; if (config.CurrentLevel == 1) { using (ResourceSet resourceSet = Resources.Letters.ResourceManager.GetResourceSet(CultureInfo.CurrentUICulture, true, true)) { var allLetters = new List<Letter>(); foreach (DictionaryEntry item in resourceSet) { allLetters.Add(new Letter((string)item.Value)); } var rand = new Random(); SmallLetters = new List<Letter>(); BigLetters = new List<Letter>(); for (var i = 0; i < numOfLetters; i++) { var index = rand.Next(allLetters.Count); var letter = allLetters[index]; SmallLetters.Add(letter); BigLetters.Add(letter); allLetters.RemoveAt(index); } Resources.Letters.ResourceManager.ReleaseAllResources(); LettersLeft = numOfLetters; } } if (config.CurrentLevel == 2) { using (ResourceSet resourceSet = Resources.Letters.ResourceManager.GetResourceSet(CultureInfo.CurrentUICulture, true, true)) { var allLetters = new List<Letter>(); foreach (DictionaryEntry item in resourceSet) { allLetters.Add(new Letter((string)item.Value)); } var rand = new Random(); SmallLetters = new List<Letter>(); Trolleys = new List<Letter>(); for (var i = 0; i < config.TrolleysCount; i++) { var index = rand.Next(allLetters.Count); var letter = allLetters[index]; SmallLetters.Add(letter); Trolleys.Add(letter); allLetters.Remove(letter); } numOfLetters -= config.TrolleysCount; for (var i = 0; i < numOfLetters; i++) { var letter = allLetters[rand.Next(allLetters.Count)]; SmallLetters.Add(letter); allLetters.Remove(letter); } SmallLetters.Sort(); Resources.Letters.ResourceManager.ReleaseAllResources(); LettersLeft = config.TrolleysCount; } } if (config.CurrentLevel == 3) { var allLetters = new List<Letter>(); var imagesBoys = new List<ImageBrush> { new ImageBrush(ConvertBitmapToBitmapSource(Resources.ImagesBoys.ch1)), new ImageBrush(ConvertBitmapToBitmapSource(Resources.ImagesBoys.ch2)), new ImageBrush(ConvertBitmapToBitmapSource(Resources.ImagesBoys.ch3)), new ImageBrush(ConvertBitmapToBitmapSource(Resources.ImagesBoys.ch4)) }; var imagesGirls = new List<ImageBrush> { new ImageBrush(ConvertBitmapToBitmapSource(Resources.ImagesGirls.dz1)), new ImageBrush(ConvertBitmapToBitmapSource(Resources.ImagesGirls.dz2)), new ImageBrush(ConvertBitmapToBitmapSource(Resources.ImagesGirls.dz3)), new ImageBrush(ConvertBitmapToBitmapSource(Resources.ImagesGirls.dz4)) }; using (ResourceSet resourceSet = Resources.LettersAndNamesBoys.ResourceManager.GetResourceSet(CultureInfo.CurrentUICulture, true, true)) { var i = 0; foreach (DictionaryEntry item in resourceSet) { allLetters.Add(new Letter((string) item.Key, (string) item.Value, imagesBoys[i%4])); i++; } Resources.LettersAndNamesBoys.ResourceManager.ReleaseAllResources(); } using (ResourceSet resourceSet = Resources.LettersAndNamesGirls.ResourceManager.GetResourceSet(CultureInfo.CurrentUICulture, true, true)) { var i = 0; foreach (DictionaryEntry item in resourceSet) { allLetters.Add(new Letter((string) item.Key, (string) item.Value, imagesGirls[i%4])); i++; } Resources.LettersAndNamesGirls.ResourceManager.ReleaseAllResources(); } var rand = new Random(); SmallLetters = new List<Letter>(); BigLetters = new List<Letter>(); for (var i = 0; i < numOfLetters; i++) { var index = rand.Next(allLetters.Count); var letter = allLetters[index]; SmallLetters.Add(letter); BigLetters.Add(letter); allLetters.RemoveAt(index); } LettersLeft = numOfLetters; } CorrectTrials = 0; Fails = 0; _startTime = DateTime.Now; }