private void Fix() { EventManager.TriggerEvent("IntroDone", new EventManager.EventMessage(null)); _shipCondition.FixDamage(1); gameObject.SetActive(false); }
private void Fix() { EventManager.TriggerEvent("IntroDone", new EventManager.EventMessage(null)); _shipCondition.FixDamage(1); _fixableShipPart.SetActive(true); _broken = false; }