protected override object BuildSettings(DeviceEntry entry) { ShelterSettings settings = new ShelterSettings(); settings.SerialPort = (StringValue)entry[DeviceEntry.SerialPort]; settings.Frequence = (StringValue)entry[DeviceEntry.RecordInterval]; return settings; }
public void Apply() { this.settings = (ShelterSettings)this.Apply(new Dictionary<string, string> { {DeviceEntry.SerialPort, this.settings.SerialPort}, {DeviceEntry.RecordInterval, this.settings.Frequence.ToString()} }); }
public void Apply() { this.settings = (ShelterSettings)this.Apply(new Dictionary <string, string> { { DeviceEntry.SerialPort, this.settings.SerialPort }, { DeviceEntry.RecordInterval, this.settings.Frequence.ToString() }, { DeviceEntry.Sensitive, this.settings.Sensitive.ToString().ToLower() } }); }
protected override object BuildSettings(DeviceEntry entry) { ShelterSettings settings = new ShelterSettings(); settings.SerialPort = (StringValue)entry[DeviceEntry.SerialPort]; settings.Frequence = (StringValue)entry[DeviceEntry.RecordInterval]; string sensitive = (StringValue)entry[DeviceEntry.Sensitive]; settings.Sensitive = (sensitive == "true"); return(settings); }
private void EnvCfgForm_Load(object sender, EventArgs e) { this.Loaded(); this.settings = (ShelterSettings)this.Reset(); }
public void Cancel() { this.settings = (ShelterSettings)this.Reset(); }