private void HandleChased(object sender, ChasedEventArgs e) { foreach (ChannelMessage message in e.Messages) { outDevice.Send(message); } }
protected virtual void OnChased(ChasedEventArgs e) { EventHandler <ChasedEventArgs> handler = Chased; if (handler != null) { handler(this, e); } }
protected virtual void OnChased(ChasedEventArgs e) { EventHandler<ChasedEventArgs> handler = Chased; if (handler != null) { handler(this, e); } }
private void sequencer_Chased(object sender, ChasedEventArgs e) { foreach (ChannelMessage message in e.Messages) MIDIOutPutDevice.Send(message); }
/// <summary> /// Internal event handler for channel message chased. Not sure what this does /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void HandleChased(object sender, ChasedEventArgs e) { // I don't know what exactly this handles foreach (ChannelMessage message in e.Messages) { outputDevice.Send(message); } }
static void MIDIChased(object sender, ChasedEventArgs e) { foreach (ChannelMessage message in e.Messages) { outDevice.Send(message); } }
protected virtual void OnChased(ChasedEventArgs e) { Chased?.Invoke(this, e); }