internal void Detach(bool isWelding) { if (isWelding == false) { m_statorBlock = null; } }
internal void Detach() { m_statorBlock = null; }
internal void Attach(MyMotorBase stator) { m_statorBlock = stator; }
public MySyncMotorBase(MyMotorBase stator) : base(stator) { }
public MyDebugRenderComponentMotorBase(MyMotorBase motor):base(motor) { m_motor = motor; }