internal void Detach(bool isWelding)
 {
     if (isWelding == false)
     {
         m_statorBlock = null;
     }
 }
 internal void Detach(bool isWelding)
 {
     if (isWelding == false)
     {
         m_statorBlock = null;
     }
 }
Beispiel #3
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 internal void Detach()
 {
     m_statorBlock = null;
 }
Beispiel #4
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 internal void Attach(MyMotorBase stator)
 {
     m_statorBlock = stator;
 }
 internal void Detach()
 {
     m_statorBlock = null;
 }
 internal void Attach(MyMotorBase stator)
 {
     m_statorBlock = stator;
 }
 public MySyncMotorBase(MyMotorBase stator)
     : base(stator)
 {
 }
 public MyDebugRenderComponentMotorBase(MyMotorBase motor):base(motor)
 {
     m_motor = motor;
 }