static void AttachTopDownScript(GameObject aCamera, Transform aTarget) { // Assign Top down Script to the camera SE_TopDown_Camera cameraScript = null; if (aCamera) { cameraScript = aCamera.AddComponent <SE_TopDown_Camera>(); // Check to see if we have a Target and we have a script reference if (cameraScript && aTarget) { cameraScript.m_Target = aTarget; } Selection.activeGameObject = aCamera; } }
private void OnEnable() { targetCamera = (SE_TopDown_Camera)target; }