static void AttachTopDownScript(GameObject aCamera, Transform aTarget)
        {
            // Assign Top down Script to the camera
            SE_TopDown_Camera cameraScript = null;

            if (aCamera)
            {
                cameraScript = aCamera.AddComponent <SE_TopDown_Camera>();


                // Check to see if we have a Target and we have a script reference
                if (cameraScript && aTarget)
                {
                    cameraScript.m_Target = aTarget;
                }

                Selection.activeGameObject = aCamera;
            }
        }
Beispiel #2
0
 private void OnEnable()
 {
     targetCamera = (SE_TopDown_Camera)target;
 }