예제 #1
0
        internal bool OnPlayerSpawn(int playerid)
        {
            var args = new SpawnEventArgs();

            OnPlayerSpawned(BasePlayer.FindOrCreate(playerid), args);

            return !args.ReturnToClassSelection;
        }
예제 #2
0
 /// <summary>
 ///     Raises the <see cref="PlayerSpawned" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerSpawned(GtaPlayer player, SpawnEventArgs e)
 {
     if (PlayerSpawned != null)
         PlayerSpawned(player, e);
 }
예제 #3
0
 /// <summary>
 ///     Raises the <see cref="PlayerSpawned" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerSpawned(BasePlayer player, SpawnEventArgs e)
 {
     PlayerSpawned?.Invoke(player, e);
 }