internal bool OnPlayerSpawn(int playerid) { var args = new SpawnEventArgs(); OnPlayerSpawned(BasePlayer.FindOrCreate(playerid), args); return !args.ReturnToClassSelection; }
/// <summary> /// Raises the <see cref="PlayerSpawned" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerSpawned(GtaPlayer player, SpawnEventArgs e) { if (PlayerSpawned != null) PlayerSpawned(player, e); }
/// <summary> /// Raises the <see cref="PlayerSpawned" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="PlayerEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerSpawned(BasePlayer player, SpawnEventArgs e) { PlayerSpawned?.Invoke(player, e); }