public void WORLD_NOTIFYCATION()
 {
     SMSG_WORLDINSTANCE spkt = new SMSG_WORLDINSTANCE();
     spkt.WorldId = (byte)Saga.Managers.NetworkService._worldid;
     spkt.MaximumPlayerCount = Singleton.NetworkService.PlayerLimit;
     spkt.Proof = Singleton.NetworkService.Proof;
     spkt.Port = Singleton.NetworkService.WorldPort;
     this.Send((byte[])spkt);
 }
 private void WORLD_RECONNECT()
 {
     SMSG_WORLDINSTANCE spkt = new SMSG_WORLDINSTANCE();
     spkt.WorldId = (byte)Saga.Managers.NetworkService._worldid;
     spkt.MaximumPlayerCount = Singleton.NetworkService.PlayerLimit;
     spkt.Proof = Singleton.NetworkService.Proof;
     spkt.IsReconnected = 1;
     spkt.Port = Singleton.NetworkService.WorldPort;
     this.Send((byte[])spkt);
 }