public void WORLD_NOTIFYCATION() { SMSG_WORLDINSTANCE spkt = new SMSG_WORLDINSTANCE(); spkt.WorldId = (byte)Saga.Managers.NetworkService._worldid; spkt.MaximumPlayerCount = Singleton.NetworkService.PlayerLimit; spkt.Proof = Singleton.NetworkService.Proof; spkt.Port = Singleton.NetworkService.WorldPort; this.Send((byte[])spkt); }
private void WORLD_RECONNECT() { SMSG_WORLDINSTANCE spkt = new SMSG_WORLDINSTANCE(); spkt.WorldId = (byte)Saga.Managers.NetworkService._worldid; spkt.MaximumPlayerCount = Singleton.NetworkService.PlayerLimit; spkt.Proof = Singleton.NetworkService.Proof; spkt.IsReconnected = 1; spkt.Port = Singleton.NetworkService.WorldPort; this.Send((byte[])spkt); }