예제 #1
0
        public void InitTree(TyStateAnalyzer analyzer, POGame.POGame root, List <PlayerTask> options)
        {
            _sortedNodes.Clear();
            _explorableNodes.Clear();
            _nodesToEstimate.Clear();

            _analyzer = analyzer;
            _rootGame = root;

            //var initialResults = TyStateUtility.GetSimulatedGames(root, options, _analyzer);

            for (int i = 0; i < options.Count; i++)
            {
                var task = options[i];

                var node = new TyTaskNode(this, _analyzer, task, 0.0f);

                //end turn is pretty straight forward, should not really be looked at later in the simulations, just simulate once and keep the value:
                if (task.PlayerTaskType == PlayerTaskType.END_TURN)
                {
                    var sim = TyStateUtility.GetSimulatedGame(root, task, _analyzer);
                    node.AddValue(sim.value);
                }
                else
                {
                    _explorableNodes.Add(node);
                    _sortedNodes.Add(node);
                }

                _nodesToEstimate.Add(task, node);
            }
        }