internal void ProcessPlayerAction() { foreach (var playerAction in _playerActions) { _isProcessingTask = true; _randomController.RandomHappened = false; if (playerAction.ActionType == ActionType.PLAYCARD && playerAction.Player == 2) { STCEntities.IPlayable toBePlayed = STCEntities.Entity.FromCard(_game.Player2, STC.Cards.FromAssetId(playerAction.Source.Card.DbfIf)); _game.Player2.HandZone.Replace(_game.Player2.HandZone[0], toBePlayed); _entityIdMapping.Add(playerAction.Source.Id, toBePlayed.Id); } List <PlayerTask> allOptions = playerAction.Player == 1 ? _game.Player1.Options(true) : _game.Player2.Options(true); List <PlayerTask> filteredOptions = new List <PlayerTask>(); allOptions.ForEach(option => { try { switch (playerAction.ActionType) { case ActionType.HEROPOWER: if (option is HeroPowerTask) { filteredOptions.Add(option); } break; case ActionType.PLAYCARD: if (option is PlayCardTask) { if (option.Source.Id == _entityIdMapping[playerAction.Source.Id]) { filteredOptions.Add(option); } } break; case ActionType.MINIONATTACK: if (option is MinionAttackTask) { if (option.Source.Id == _entityIdMapping[playerAction.AttackInfo.Attacker.Id]) { filteredOptions.Add(option); } } if (option is HeroAttackTask) { if (option.Controller.HeroId == _entityIdMapping[playerAction.AttackInfo.Attacker.Id]) { filteredOptions.Add(option); } } break; } } catch (Exception e) { throw e; } }); if (filteredOptions.Count > 0) { if (filteredOptions.Count == 1) { _game.Process(filteredOptions[0]); _game.MainCleanUp(); } else { STC.Game nextGame = null; List <List <string> > errorsList = new List <List <string> >(); foreach (PlayerTask task in filteredOptions) { STC.Game clonedGame = _game.Clone(false, false, _randomController.Clone()); clonedGame.Process(task); clonedGame.MainCleanUp(); var errors = Converter.AreGamesInSync(clonedGame, Core.Game); if (errors.Count == 0) { nextGame = clonedGame; break; } else { errorsList.Add(errors); } } if (nextGame == null) { System.Diagnostics.Debugger.Break(); } _game = nextGame; _randomController = (RandomController)nextGame.RandomController; } Converter.SyncEntityIds(ref _entityIdMapping, _game, Core.Game); _game.Step = Step.MAIN_ACTION; _randomController.Reset(); if (_randomController.RandomHappened) { launchAgent(); } } else { System.Diagnostics.Debugger.Break(); var foo = playerAction.Player == 1 ? _game.Player1.Options(true) : _game.Player2.Options(true); } } _isProcessingTask = false; _randomController.RandomHappened = false; _playerActions = new List <PlayerAction>(); }
public void NextStepEvent(Game game, Step step) { _game.Log(LogLevel.DEBUG, BlockType.TRIGGER, "Event", $"NextStepEvent - {step}"); switch (step) { case Step.BEGIN_FIRST: game.Step = step; game.BeginFirst(); break; case Step.BEGIN_SHUFFLE: game.Step = step; game.BeginShuffle(); break; case Step.BEGIN_DRAW: game.Step = step; game.BeginDraw(); break; case Step.BEGIN_MULLIGAN: game.Step = step; game.BeginMulligan(); break; case Step.MAIN_BEGIN: game.Step = step; game.MainBegin(); break; case Step.MAIN_DRAW: game.Step = step; game.MainDraw(); break; case Step.MAIN_READY: game.Step = step; game.MainReady(); break; case Step.MAIN_RESOURCE: game.Step = step; game.MainRessources(); break; case Step.MAIN_START: game.Step = step; game.MainStart(); break; case Step.MAIN_START_TRIGGERS: game.Step = step; game.MainStartTriggers(); break; case Step.MAIN_ACTION: game.Step = step; break; case Step.MAIN_COMBAT: break; case Step.MAIN_CLEANUP: game.Step = step; game.MainCleanUp(); break; case Step.MAIN_END: game.Step = step; game.MainEnd(); break; case Step.MAIN_NEXT: game.Step = step; game.MainNext(); break; case Step.FINAL_WRAPUP: game.FinalWrapUp(); break; case Step.FINAL_GAMEOVER: game.FinalGameOver(); break; case Step.INVALID: break; default: throw new ArgumentOutOfRangeException(nameof(step), step, null); } }