private static void OnModuleLeave() { NWPlayer player = _.GetExitingObject(); if (HoloComService.IsInCall(player)) { HoloComService.SetIsInCall(player, HoloComService.GetTargetForActiveCall(player), false); } }
private static void OnModuleDeath() { NWPlayer player = _.GetLastPlayerDied(); if (HoloComService.IsInCall(player)) { HoloComService.SetIsInCall(player, HoloComService.GetTargetForActiveCall(player), false); } }