public static void UIBlockSystemLock(GameObject go, bool isLock = true) { if (go != null) { UILocker.LockRecursive(go, "UISystem Block System", isLock); } }
void Unlock() { UILocker.LockRecursive(gameObject, name + ".QucikShelf", false); }
void Lock() { UILocker.LockRecursive(gameObject, name + ".QucikShelf", true); }