Initialize() 공개 메소드

Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content.
public Initialize ( ) : void
리턴 void
예제 #1
0
        static void Main(string[] args)
        {
            _manager = new NetworkManager();
            _manager.OnAuthenticated         += new NetworkManager.AuthenticationSucces(_manager_OnAuthenticated);
            _manager.OnAuthenticationStep    += new NetworkManager.AuthenticationProgress(_manager_OnAuthenticationStep);
            _manager.OnAuthenticationFailed  += new NetworkManager.AuthenticationFailure(_manager_OnAuthenticationFailed);
            _manager.OnAuthenticationTimeout += new NetworkManager.AuthenticationFailure(_manager_OnAuthenticationTimeout);
            _manager.OnAuthenticationDenied  += new NetworkManager.AuthenticationFailure(_manager_OnAuthenticationDenied);
            _manager.Initialize();

            NetLobby.OnError += new NetLobby.HandshakeFinishedEvent(NetLobby_OnError);

            QueryDetails();

            while (_manager.IsRunning)
            {
                System.Threading.Thread.Sleep(1);
                System.Threading.Thread.MemoryBarrier();
            }

            Console.ReadKey();
        }
예제 #2
0
        static void Main(string[] args)
        {
            _manager = new NetworkManager();
            _manager.OnAuthenticated += new NetworkManager.AuthenticationSucces(_manager_OnAuthenticated);
            _manager.OnAuthenticationStep += new NetworkManager.AuthenticationProgress(_manager_OnAuthenticationStep);
            _manager.OnAuthenticationFailed += new NetworkManager.AuthenticationFailure(_manager_OnAuthenticationFailed);
            _manager.OnAuthenticationTimeout += new NetworkManager.AuthenticationFailure(_manager_OnAuthenticationTimeout);
            _manager.OnAuthenticationDenied += new NetworkManager.AuthenticationFailure(_manager_OnAuthenticationDenied);
            _manager.Initialize();

            NetLobby.OnError += new NetLobby.HandshakeFinishedEvent(NetLobby_OnError);

            QueryDetails();

            while (_manager.IsRunning)
            {
                System.Threading.Thread.Sleep(1);
                System.Threading.Thread.MemoryBarrier();
            }

            Console.ReadKey();
        }