Initialize() public méthode

Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content.
public Initialize ( ) : void
Résultat void
Exemple #1
0
        static void Main(string[] args)
        {
            _manager = new NetworkManager();
            _manager.OnAuthenticated         += new NetworkManager.AuthenticationSucces(_manager_OnAuthenticated);
            _manager.OnAuthenticationStep    += new NetworkManager.AuthenticationProgress(_manager_OnAuthenticationStep);
            _manager.OnAuthenticationFailed  += new NetworkManager.AuthenticationFailure(_manager_OnAuthenticationFailed);
            _manager.OnAuthenticationTimeout += new NetworkManager.AuthenticationFailure(_manager_OnAuthenticationTimeout);
            _manager.OnAuthenticationDenied  += new NetworkManager.AuthenticationFailure(_manager_OnAuthenticationDenied);
            _manager.Initialize();

            NetLobby.OnError += new NetLobby.HandshakeFinishedEvent(NetLobby_OnError);

            QueryDetails();

            while (_manager.IsRunning)
            {
                System.Threading.Thread.Sleep(1);
                System.Threading.Thread.MemoryBarrier();
            }

            Console.ReadKey();
        }
        static void Main(string[] args)
        {
            _manager = new NetworkManager();
            _manager.OnAuthenticated += new NetworkManager.AuthenticationSucces(_manager_OnAuthenticated);
            _manager.OnAuthenticationStep += new NetworkManager.AuthenticationProgress(_manager_OnAuthenticationStep);
            _manager.OnAuthenticationFailed += new NetworkManager.AuthenticationFailure(_manager_OnAuthenticationFailed);
            _manager.OnAuthenticationTimeout += new NetworkManager.AuthenticationFailure(_manager_OnAuthenticationTimeout);
            _manager.OnAuthenticationDenied += new NetworkManager.AuthenticationFailure(_manager_OnAuthenticationDenied);
            _manager.Initialize();

            NetLobby.OnError += new NetLobby.HandshakeFinishedEvent(NetLobby_OnError);

            QueryDetails();

            while (_manager.IsRunning)
            {
                System.Threading.Thread.Sleep(1);
                System.Threading.Thread.MemoryBarrier();
            }

            Console.ReadKey();
        }