예제 #1
0
        public void Awake()
        {
            _score      = GetComponent <ScoreSLA>();
            _controlSLA = GetComponent <ControlSLA>();

            InitializeLevels();
        }
예제 #2
0
        private void Awake()
        {
            _levelManager = GetComponent <LevelManagerSLA>();
            _controlSLA   = GetComponent <ControlSLA>();
            _score        = GetComponent <ScoreSLA>();

            PlayerTrigger.onPlayerDeath += Death;
        }
예제 #3
0
 private void Awake()
 {
     _controlSLA   = GetComponent <ControlSLA>();
     _levelManager = GetComponent <LevelManagerSLA>();
     _score        = GetComponent <ScoreSLA>();
 }
예제 #4
0
 private void Awake()
 {
     _controlSLA = GetComponent <ControlSLA>();
 }