public void Awake() { _score = GetComponent <ScoreSLA>(); _controlSLA = GetComponent <ControlSLA>(); InitializeLevels(); }
private void Awake() { _levelManager = GetComponent <LevelManagerSLA>(); _controlSLA = GetComponent <ControlSLA>(); _score = GetComponent <ScoreSLA>(); PlayerTrigger.onPlayerDeath += Death; }
private void Awake() { _controlSLA = GetComponent <ControlSLA>(); _levelManager = GetComponent <LevelManagerSLA>(); _score = GetComponent <ScoreSLA>(); }
private void Awake() { _controlSLA = GetComponent <ControlSLA>(); }