/// ----------------------------------------------------------------------------------- /// <summary> /// Close the footnote view /// </summary> /// ----------------------------------------------------------------------------------- public override void TestTearDown() { m_footnoteView = null; // m_footnoteForm made it, and disposes it. m_footnoteForm.Close(); // This should also dispose it. m_footnoteForm = null; m_Jude = null; base.TestTearDown(); // If it isn't last, we get some C++ error }
public override void Exit() { CheckDisposed(); m_footnoteView = null; // m_footnoteForm made it, and disposes it. m_footnoteForm.Close(); // This should also dispose it. m_footnoteForm = null; base.Exit(); // If it isn't last, we get some C++ error }