/// -----------------------------------------------------------------------------------
        /// <summary>
        /// Close the footnote view
        /// </summary>
        /// -----------------------------------------------------------------------------------
        public override void TestTearDown()
        {
            m_footnoteView = null;             // m_footnoteForm made it, and disposes it.
            m_footnoteForm.Close();            // This should also dispose it.
            m_footnoteForm = null;
            m_Jude         = null;

            base.TestTearDown();             // If it isn't last, we get some C++ error
        }
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        public override void Exit()
        {
            CheckDisposed();

            m_footnoteView = null;             // m_footnoteForm made it, and disposes it.
            m_footnoteForm.Close();            // This should also dispose it.
            m_footnoteForm = null;

            base.Exit();             // If it isn't last, we get some C++ error
        }