void Awake() { this.armLiftLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.ArmLiftLinkName); this.armFlexLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.ArmFlexLinkName); this.armRollLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.ArmRollLinkName); this.wristFlexLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.WristFlexLinkName); this.wristRollLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.WristRollLinkName); this.headPanLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.HeadPanLinkName); this.headTiltLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.HeadTiltLinkName); this.torsoLiftLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.TorsoLiftLinkName); this.handLProximalLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.HandLProximalLinkName); this.handRProximalLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.HandRProximalLinkName); this.armLiftLinkIniPosZ = this.armLiftLink.localPosition.z; this.torsoLiftLinkIniPosZ = this.torsoLiftLink.localPosition.z; this.trajectoryInfoMap = new Dictionary <string, TrajectoryInfo>(); this.trajectoryInfoMap.Add(HSRCommon.ArmLiftJointName, null); this.trajectoryInfoMap.Add(HSRCommon.ArmFlexJointName, null); this.trajectoryInfoMap.Add(HSRCommon.ArmRollJointName, null); this.trajectoryInfoMap.Add(HSRCommon.WristFlexJointName, null); this.trajectoryInfoMap.Add(HSRCommon.WristRollJointName, null); this.trajectoryInfoMap.Add(HSRCommon.HeadPanJointName, null); this.trajectoryInfoMap.Add(HSRCommon.HeadTiltJointName, null); this.trajectoryInfoMap.Add(HSRCommon.HandLProximalJointName, null); this.trajectoryInfoMap.Add(HSRCommon.HandRProximalJointName, null); }
void Awake() { this.armLiftLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.ArmLiftLinkName); this.armFlexLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.ArmFlexLinkName); this.armRollLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.ArmRollLinkName); this.wristFlexLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.WristFlexLinkName); this.wristRollLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.WristRollLinkName); this.headPanLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.HeadPanLinkName); this.headTiltLink = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.HeadTiltLinkName); this.armLiftLinkIniPosZ = this.armLiftLink.localPosition.z; }
void Awake() { this.baseFootPrint = HSRCommon.FindGameObjectFromChild(this.transform.root, HSRCommon.BaseFootPrintName); }