/// <summary> /// After the font has been loaded, (with the <see cref="FilePath"/>, <see cref="GlyphHeight"/>, and <see cref="GlyphWidth"/> fields filled out) this method will create the actual texture. /// </summary> public void Generate() { #if SFML Image = new Texture2D(FilePath); #elif MONOGAME using (System.IO.Stream fontStream = System.IO.File.OpenRead(FilePath)) Image = Texture2D.FromStream(Engine.Device, fontStream); #endif ConfigureRects(); }