public SessionManager() { m_instance = this; }
private bool SetupManagers( ) { _dedicatedServerWrapper = DedicatedServerAssemblyWrapper.Instance; _pluginManager = PluginManager.Instance; _factionsManager = FactionsManager.Instance; _entityEventManager = EntityEventManager.Instance; _chatManager = ChatManager.Instance; _sessionManager = SessionManager.Instance; return true; }
private bool SetupManagers() { _serverWrapper = ServerAssemblyWrapper.Instance; _pluginManager = PluginManager.Instance; _gameAssemblyWrapper = SandboxGameAssemblyWrapper.Instance; _factionsManager = FactionsManager.Instance; _logManager = LogManager.Instance; _entityEventManager = EntityEventManager.Instance; _chatManager = ChatManager.Instance; _sessionManager = SessionManager.Instance; return true; }