public SessionManager()
		{
			m_instance = this;
		}
Esempio n. 2
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		private bool SetupManagers( )
		{
			_dedicatedServerWrapper = DedicatedServerAssemblyWrapper.Instance;
			_pluginManager = PluginManager.Instance;
			_factionsManager = FactionsManager.Instance;
			_entityEventManager = EntityEventManager.Instance;
			_chatManager = ChatManager.Instance;
			_sessionManager = SessionManager.Instance;

			return true;
		}
Esempio n. 3
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		private bool SetupManagers()
		{
			_serverWrapper = ServerAssemblyWrapper.Instance;
			_pluginManager = PluginManager.Instance;
			_gameAssemblyWrapper = SandboxGameAssemblyWrapper.Instance;
			_factionsManager = FactionsManager.Instance;
			_logManager = LogManager.Instance;
			_entityEventManager = EntityEventManager.Instance;
			_chatManager = ChatManager.Instance;
			_sessionManager = SessionManager.Instance;

			return true;
		}