/// <summary> /// /// </summary> /// <param name="nick"></param> /// <param name="server"></param> /// <param name="chan"></param> /// <param name="game"></param> /// <param name="mainWin"></param> /// <param name="identify"></param> /// <param name="pass">used to indetify with NickServ</param> /// <param name="bot">Name of NickServ bot</param> public WChatClient(String nick, String server, String chan, int game, MainWindow mainWin, bool identify, string pass, string bot) { mw = mainWin; this.nick = nick; this.server = server; this.chan = chan; clientId = game; identifyToNickServ = identify; userpass = pass; nickservbot = bot; ini = new IniFile(System.IO.Path.Combine(Environment.CurrentDirectory, @"config.ini")); rnd = new Random(); users = new List <User>(); try { firstRun = (Boolean.Parse(ini.IniReadValue("Settings", "firstrun"))); } catch (FormatException e) { firstRun = false; } try { secondRun = (Boolean.Parse(ini.IniReadValue("Settings", "2ndrun"))); } catch (FormatException e) { secondRun = false; } try { elnotif = (Boolean.Parse(ini.IniReadValue("Settings", "enterleave"))); } catch (FormatException e) { elnotif = false; } cw = new WChatWindow(nick, chan, mw, this); sw = new WSettingsWindow(cw, this); sm = new SpawnMaster(nick, server, chan, cw.getBanner()); DoConnect(); if (firstRun) { cw.AddToChatWindow(8, null, sm.clientMsg[0]); ini.IniWriteValue("Settings", "2ndrun", true.ToString()); ini.IniWriteValue("Settings", "firstrun", false.ToString()); } if (secondRun) { cw.AddToChatWindow(8, null, sm.clientMsg[1]); ini.IniWriteValue("Settings", "2ndrun", false.ToString()); } }
public WSettingsWindow(WChatWindow chat, WChatClient client) { InitializeComponent(); ini = new IniFile(System.IO.Path.Combine(Environment.CurrentDirectory, @"config.ini")); AddHotKeys(); gameTitle = "Warcraft II"; this.chat = chat; spawnChat = client; btns = new List <SpChBtn>(); loadSettings(); setupButtons(); }