public List<Pos3Norm3VertexSDX> GetVertices(D2DGeometry geometry, float height = 24.0f) { List<Pos3Norm3VertexSDX> vertices = new List<Pos3Norm3VertexSDX>(); //Empty mesh if (geometry == null) { Pos3Norm3VertexSDX zero = new Pos3Norm3VertexSDX(); vertices.Add(zero); vertices.Add(zero); vertices.Add(zero); return vertices; } D2DGeometry flattenedGeometry = this.FlattenGeometry(geometry, sc_flatteningTolerance); D2DGeometry outlinedGeometry = this.OutlineGeometry(flattenedGeometry); //Add snap here ExtrudingSink sink = new ExtrudingSink(vertices, height); outlinedGeometry.Simplify(GeometrySimplificationOption.Lines, sink); outlinedGeometry.Tessellate(sink); flattenedGeometry.Dispose(); outlinedGeometry.Dispose(); return vertices; }
protected override DX11VertexGeometry GetGeom(DX11RenderContext device, int slice) { if (d2dFactory == null) { d2dFactory = new D2DFactory(); dwFactory = new DWriteFactory(SharpDX.DirectWrite.FactoryType.Shared); } TextFormat fmt = new TextFormat(dwFactory, this.FFontInput[slice].Name, FFontSize[slice]); TextLayout tl = new TextLayout(dwFactory, FText[slice], fmt, 0.0f, 32.0f); tl.WordWrapping = WordWrapping.NoWrap; tl.TextAlignment = FHAlignment[slice]; tl.ParagraphAlignment = FVAlignment[slice]; OutlineRenderer renderer = new OutlineRenderer(d2dFactory); Extruder ex = new Extruder(d2dFactory); tl.Draw(renderer, 0.0f, 0.0f); var outlinedGeometry = renderer.GetGeometry(); ex.GetVertices(outlinedGeometry, vertexList, this.FExtrude[slice]); outlinedGeometry.Dispose(); Vector3 min = new Vector3(float.MaxValue); Vector3 max = new Vector3(float.MinValue); for (int i = 0; i < vertexList.Count; i++) { Pos3Norm3VertexSDX pn = vertexList[i]; min.X = pn.Position.X < min.X ? pn.Position.X : min.X; min.Y = pn.Position.Y < min.Y ? pn.Position.Y : min.Y; min.Z = pn.Position.Z < min.Z ? pn.Position.Z : min.Z; max.X = pn.Position.X > max.X ? pn.Position.X : max.X; max.Y = pn.Position.Y > max.Y ? pn.Position.Y : max.Y; max.Z = pn.Position.Z > max.Z ? pn.Position.Z : max.Z; } SlimDX.DataStream ds = new SlimDX.DataStream(vertexList.Count * Pos3Norm3VertexSDX.VertexSize, true, true); ds.Position = 0; for (int i = 0; i < vertexList.Count; i++) { ds.Write(vertexList[i]); } ds.Position = 0; var vbuffer = new SlimDX.Direct3D11.Buffer(device.Device, ds, new SlimDX.Direct3D11.BufferDescription() { BindFlags = SlimDX.Direct3D11.BindFlags.VertexBuffer, CpuAccessFlags = SlimDX.Direct3D11.CpuAccessFlags.None, OptionFlags = SlimDX.Direct3D11.ResourceOptionFlags.None, SizeInBytes = (int)ds.Length, Usage = SlimDX.Direct3D11.ResourceUsage.Default }); ds.Dispose(); DX11VertexGeometry vg = new DX11VertexGeometry(device); vg.InputLayout = Pos3Norm3VertexSDX.Layout; vg.Topology = SlimDX.Direct3D11.PrimitiveTopology.TriangleList; vg.VertexBuffer = vbuffer; vg.VertexSize = Pos3Norm3VertexSDX.VertexSize; vg.VerticesCount = vertexList.Count; vg.HasBoundingBox = true; vg.BoundingBox = new SlimDX.BoundingBox(new SlimDX.Vector3(min.X, min.Y, min.Z), new SlimDX.Vector3(max.X, max.Y, max.Z)); renderer.Dispose(); fmt.Dispose(); tl.Dispose(); return(vg); }