//Store values in the volatile SessionState static void InitInstallation() { //Installer.CheckRootFolder(); PackageVersionCheck.CheckForUpdate(); RenderPipelineInstallation.CheckInstallation(); PostProcessingInstallation.CheckPackageInstallation(); installationVerified = true; }
public static void Initialize() { IS_INSTALLED = false; Log.Clear(); PackageVersionCheck.CheckForUpdate(); UnityVersionCheck.CheckCompatibility(); PackageManager.RetreivePackageList(); RenderPipelineInstallation.CheckInstallation(); //Check first, in case URP is installed PostProcessingInstallation.CheckPackageInstallation(); Demo.FindPackages(); }