//Store values in the volatile SessionState static void InitInstallation() { //Installer.CheckRootFolder(); PackageVersionCheck.CheckForUpdate(); PostProcessingInstallation.CheckPPSInstallation(); PostProcessingInstallation.FindInstallationDir(); installationVerified = true; }
public static void Initialize() { IS_INSTALLED = false; Log.Clear(); PackageVersionCheck.CheckForUpdate(); UnityVersionCheck.CheckCompatibility(); #if PACKAGE_MANAGER PackageManager.RetreivePackageList(); #endif PostProcessingInstallation.CheckPPSInstallation(); #if UNITY_2018_1_OR_NEWER RenderPipelineInstallation.CheckInstallation(); #endif //PPS Installation is checked before the folder is, so the installation type has been determined // CheckRootFolder(); Demo.FindPackages(); }