//Construct public Ball(Vector3 i_Pos, float i_Rot, Vector3 i_Scale, Enum.ObjectColor i_Color, short i_Life, float i_ShotPointRot) { Pos = i_Pos; Rot = i_Rot; Scale = i_Scale; Life = i_Life; ShotPointRot = i_ShotPointRot; Color = i_Color; }
//Construct public Face(Vector3 i_Pos, float i_Rot, Vector3 i_Scale, Enum.ObjectColor i_Color) { Pos = i_Pos; Rot = i_Rot; Scale = i_Scale; Color = i_Color; }
public Key(Vector3 i_Pos, Vector3 i_Scale, Enum.ObjectColor i_Color) { Pos = i_Pos; Scale = i_Scale; Color = i_Color; }